Curriculum Vitae

 

Description: Description: benpro

Name:

Address:

 

Date of Birth:

Gender:

Phone:

Email:

Ben A.M. Schouten

Scheepstimmermanstraat  72

1019 WZ Amsterdam

12-05-1953

Male

+31 (0)621158908

B.A.M.Schouten@tue.nl

 

 

Year

Education

Qualification

1996 – 2001

 

1990 - 1995

1977 - 1983

1965 - 1971

1959 - 1965

Centre for Mathematics and Computer Science (CWI), Amsterdam

University of Amsterdam

Rietveld Art Academy, Amsterdam

St Nicolaas Lyceum, Amsterdam

St. Petrus Banden, Diemen

PhD in Computer Science

 

Masters in Mathematics

Bachelor in Art & Design

HBS-B. Secondary School.

Primary School

 

 

Year

Work Experiences

Description

 

2013-

 

2013-

 

2010 -

 

Lector Play & Civic Media

 

Director Centre of Expertise for Games and Interactive Cinema

Full Professor Playful Interactions

 

HVA, University of Applied Sciences Amsterdam

HVA, University of Applied Sciences Amsterdam

Eindhoven, University of Technology, Department of Industrial Design

2008 -2013

 

2006 - 2012

 

2005 - 2008

 

 

 

2001 - 2005

 

2003 - 2008

1996 - 2001

 

1982-

Description: Macintosh HD:Users:benschouten:Desktop:978-3-658-02896-1_Cover_PrintPDF_smallBS.pdf

Associate Professor Serious Game Design (Lector)

Associate Professor Ambient Intelligence & Design (Lector)

Subtheme Leader Biometrics and Human Behavior Analysis in Smart Environments

Senior Researcher

 

Lecturer Interaction Design

 

Lecturer Interaction Design and Gaming

Founder, CEO

 

Professional Artist and Media Designer

 

 

Fontys, University of Applied Sciences, Eindhoven

Fontys, University of Applied Sciences, Eindhoven

Centre for Mathematics and Computer Science (CWI), Amsterdam

Centre for Mathematics and Computer Science (CWI), Amsterdam.

Graduate School. Utrecht School of the Arts (HKU),  Media and Technology

Utrecht School of the Arts (HKU)

Desk.nl BV, Internet Content Provider, Amsterdam.

Commissions in the Netherlands and International

 

                        Professional

                        Activities

 

2015 -                     Associate Chair Program Committee on Human Computer Interaction (CHI) (Yearly)

2015 -                     Advisor for H2020 program, European Commission

2014 -                     Coordinator of the international master program on Digital Design (UVA/HVA)

2014 -                     Advisor CLICK.nl (Games)

2014 -                     Associate Chair Program Committee CHI Play Conference (Yearly)

2013 -                     Chair Program Committee Games for Health Europe Conference (Yearly)

2013                        Member Taskforce Dutch India Science Cooperation (NWO)

2013 -                     Member of the board Dutch Games Association

2013 -                     Program leader Centre of Expertise on Games and Interactive Cinema (Amsterdam University of Applied Sciences)

2012 - 2014        Advisor. Council for the Internet of Things, Europe

2012 - 2014        Chairman ‘Future of Health Award’ (200.000 Euro) issued by CZ Zorgverzekeraars for Innovation in Health Care, 2012

2008 - 2015        Advisor Dutch Cultural Media Fund

2007 - 2013        Advisor for EC 7th framework (FET open en ICT)

2005 - 2009        Management Committee. EC FP7 COST Action 2101 on Biometrics for Identity Documents

2006 – 2010       Lecturer, member of the program committee, member of the jury. Summer School on Advanced Biometrics, Alghero, Italy.

2006 - 2009        Board Member European Biometric Forum, Dublin

 

Other Professional Activities

Š       Curator. STRP Festival & Exhibition: Dutch Media Art Retrospective

Š       Centre for the Arts & Culture (ZO), Amsterdam.

Š       Imagine IC, Culture and Identity (Cultural Foundation), Amsterdam

Š       Int. Workshop on Ambient Gaming (AmGam 2011, 2012), Amsterdam

Š       DIGRA workshops: 1) PhD colloquium Playful Interactions; 2) Master in Playful Interactions.

Š       PICNIC 2010, 2011: Workshop: Internet of Things & Citizenship, Amsterdam

Š       Organizer Workshop. The Future of Ambient Intelligence. Waag Society 2007

 

Conference Organization

Š       General Chair CHI PLAY 2017 (ACM) in Amsterdam.

Š       Co-organizer Design & the City, citizen-centered design approaches for the smart city. Amsterdam (2016)

Š       Co-organizer Summerschool on Citizen Empowerment and Civic Media, Amsterdam (2016)

Š       Co-organizer and coordinator Erasmus Mundi International Summerschool on Identity and Interdisciplinarity in Games and Play Research, Utrecht (2014)

Š       Chair Conference on Biometrics and Identity Management (BIOID) 2008, Roskilde

Š      Co-founder and Chairman of the Games for Health Conference, 2012 onwards, the Netherlands

Š       Organizer. Games for Health Jam 2011, 2012, 2013. Eindhoven

Š       Organizer Conference. Anarchives: Connection Machines, V2 Rotterdam 2002

 

Editorial Boards

Š       Editor of the International Journal of Serious Games (2014 onwards)

Š       Editor of special issue of Thematic issue of the Journal of Ambient Intelligent Systems, (2013) on Playful Interactions and Serious Games

Š       Editor of the special issue of the journal for IET Signal Processing. Special Issue Biometric Recognition (2010)

Š       Editor of Lecture Notes in Computer Science (LNCS): Biometrics and Identity Management, Springer Verlag (2008)

Š       Editor of the special issue of the journal Computer Vision and Image Understanding Elsevier (2008)

Š       Editor Conference Proceedings for Int Conference on Biometrics and Identity Management (BIOID) Springer Verlag 2008

Š       Editor conference Proceedings European Conference on Games for Health (2013 onwards) Springer Verlag

 

Program Committees & Reviews

 

Š       International Conference on Intelligent Technologies for Interactive Entertainment (ENTETAIN 2016)

Š       International Conference on Serious Games JSCG Brisbane 2016

Š       International Conference on Interaction Design for Children (IDC) 2013, 2014

Š       International Conference on Computer Human Interaction (CHI) 2012, 2013, 2014, 2015

Š       International Conference on Computer Human Interaction in Play (CHI Play) 2014, 2015

Š       International Conference on Pattern Recognition (ICPR)

Š       International Conference on Biometrics (ICB)

Š       Conference on Computer Vision and Pattern Recognition (CVPR) 2009, 2010

Š       International Conference on Fun and Games (FG)

Š       Eur. conference on the Advancement of Assistive Technology (AAATE2011)

Š       2th International Workshop on Human Behavior Understanding ’11, 2011, Amsterdam

Š       Playful Post Digital Culture Eindhoven 2011

Š       Biometrics and Identity Management (BIOID) 2008, 2009

 

Reviews for CVPR, ICIP, ICPR, ICB, AAATE, AMI, HBU, Fun &Games, Dutch Game Fund, FP7, FET-Open, Springer, Elsevier, etc

 

 

Selection of Articles

 

Books

1.     Schouten, B., Handbook on Contemporary Design for Games & Play. Design, Development, Business aspects of modern Game Design & Development. To Appear 2015.

2.     Aarts, E, de Ruyter, B.,Markopoulos, P., van Loenen, E.,Wichert, R., Schouten, B. (eds.) Ambient Intelligence. Proceedings of the 5th International Joint Conference of Ambient Intelligence, AmI 2014.

3.     Schouten, B., Fedtke, S, Schijven, M., Vosmeer, M., Gekker, A. Proceedings of the fourth European Conference on Games for Health. Springer 2014.

4.     Schouten, B. Fedtke, S., Bekker, M.M., Schijven, M. Proceedings of the third European Conference on Games for Health. Springer 2013.

5.     Schouten, B., Juul, N.,Tistarelli, M., Drygajlo, A. (eds.). Biometrics and Identity Management (BIOID 2008), LNCS 5372, Proceedings of the first European Workshop on Identity Management, 2008. Springer Verlag, 2008.

 

Journal

6.     Rijnbout, P.; Graaf, M. ; Bekker, T; Schouten, B.(2016) The introduction of IMO, an integrated model for designing for open-ended play. Entertainment Computing, Elsevier. To Appear.

7.     Salah, A.A., B.A.M. Schouten, S. Göbel, B. Arnrich, Playful Interactions and Serious Games. In: Journal of Ambient Intelligence and Smart Environments, Vol 6, No 3, pp. 259-262, May 2014.

8.     Tieben R., Sturm J., Bekker M., Schouten, B. Playful Persuasion: designing for ambient playful interactions in public spaces. Journal of Ambient Intelligence and Smart Environments. Thematic Issue on Playful Interactions and Serious Games. 2013.

9.     Schouten B. Play Design in new Architecture (2011). Volume (Archis) 28. ISBN 09789077966280, Amsterdam.

10.  Schouten B. and Tistarelli, M. Biometrics in Ambient Intelligence. Special Issue on Biometrics of the Journal of Ambient Intelligence and Humanized Computing. 2010.

11.  A. van de Ven, B. Schouten (2010). A minimum relative entropy principle for AGI. Artificial General Intelligence.

12.  A.A.G. Sponselee, B.A.M. Schouten, D.G. Bouwhuis. Telecare for Elderly Users: Needs and Benefits. Journal for Gerontechnology, 04/2010, 9(2), 2010.

13.  Deen, M., Beemt, A, & Schouten, B. A. M. (2014). The Differences Between Problem-Based and Drill & Practice Games on Motivations to Learn. Gaming and Computer Mediated Simulations, IGI Publishing. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)

Published Quarterly. Est. 2009.

14.  Salah, A.A., R. Morros, J. Luque, C. Segura, J. Hernando, O. Ambekar, B. Schouten, E.J. Pauwels, Multimodal identification and localization of users in a smart environment, Journal on Multimodal User Interfaces (JMUI), 2-2, Springer Verlag, 2008.

15.  A.A.G. Sponselee, B.A.M. Schouten, D.G. Bouwhuis, P. Rutten. Effective use of smart home technology to increase well-being. Journal for Gerontechnology, 04/2008, 7(2), 2008.

16.  Schouten, B. and B. Jacobs. Biometrics and their use in e-Passports. Journal for Image and Vision Computing, Special Issue on Multimodal Biometrics. Elsevier Publishers, 2008.

17.  O. Ambekar, E.J. Pauwels, B.A.M. Schouten, R. Veldhuis. Binding Low Level Features To Support Opportunistic Person Identification. Siam Journal on Optimization 01/2007.

18.  Ramon Morros, Albert Ali Salah, B. A. M. Schouten, C. Segura, J. Luque, Onkar Ambekar, Ceren Kayalar, L. Akarun, C. Keskin, B. Sankur. Event recognition for meaningful human-computer interaction in a smart environment. Annales Des Télécommunications - AdT. 01/2007.

19.  Johan Tangelder, Ben Schouten. Transparent face recognition in an unconstrained environment using a Sparse representation from multiple still images [18th International Conference on Pattern Recognition (ICPR'06)] International Journal of Wavelets Multiresolution and Information Processing 01/2006.

20.  Ben Schouten, Johan Tangelder. Non-intrusive face verification by a virtual mirror interface using fractal codes [Biometrics on the internet - Third COST 275 Workshop 2005]. Automated Software Engineering - ASE. 01/2006.

21.  Vermeulen, E.,Schouten, B. Wielacht wordt uit de rij gehaald: Gelaatsherkenning is nog onvolwassen techniek. In: NWT Natuur Wetenschap & Techniek (Veen Magazines, Vol. 73, Uitgave: 7, Pagina's: 53-55) 2005.

22.  B. A. M. Schouten, J. W. H. Tangelder, S. Bonchev. A multi-sensor architecture for human-centered smart environments. IEEE Transactions on Information Theory - TIT. 01/2005.

23.  J Richiardi, A Drygajlo, L Todesco, B Schouten, N Juul, M Tistarelli. Promoting diversity in Gaussian mixture ensembles: an application to signature verification. DOI: 10.1007/978-3-540-89991-4_15.

 

Bookchapter

24.  Schouten B., van der Spek E., van Kampen R. Playful Citizen Science. In: The Playful Citizen: Power, Creativity, and Knowledge. Amsterdam University Press (to appear) 2016.

25.  Schouten, B. A. M., Deen, M., & Bekker, M. M. (Tilde). (2014). Playful Identity in Game Design and Open-ended Play. In  Playful Identities, The Ludification of Digital Media Cultures, V. Frissen et al. (Editors), Amsterdam University Press.

26.  Bekker, M., Schouten, B and Graaf, M. de, Designing interactive tangible games for diverse forms of play, In: H. Agius and M. C. Angelides (Eds.), IEEE Handbook for digital games. 2013.

27.  Schouten, B.A.M., A.A. Salah, R. van Kranenburgh, "Behavioural Biometrics and Human Identity," in E. Mordini, D. Tzovaras (Editors.), Second Generation Biometrics: The Ethical, Legal and Social Context, The International Library of Ethics, Law and Technology, Vol. 11, Part 3, pp. 195-214, DOI 10.1007/978-94-007-3892-8_9, Springer Science+Business Media B.V., 2012.

28.  Schouten, Tieben, van de Ven, Schouten. Human Behavior Analysis in Gaming and Playful Interaction. In Computer Analysis of Human Behavior, Springer 2011.

29.  Deen, M., & Schouten, B. A. M. (2011). Games that Motivate to Learn: Designing Serious Games by Identified Regulations. Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. IGI Global.

30.  Schouten B., Salah, A and van Kranenburg, S. The human aspects of behavioral biometrics. In: Second Generation Biometrics, Springer Verlag, 2010.

31.  Li, S.Z., Schouten, B., Tistarelli, M.. Sensing at a distance. Book chapter in: New technologies in Embedded Systems, Springer Verlag 2008.

32.  Schouten, B. and Y. von Engelhardt. Network Nation. In: Else/Where Mapping, New Cartographies of Networks and Territories. Edited by Janet Abrams and Peter Hall, University of  Minnesota Press.  200 pages, paper. ISBN 0972969624. 2006.

 

Conference

 

33.  Ferri, G., Sluis-Thiescheffer, W., Booten, D., Schouten, B. (2016). Playful Cognitive Behavioral Therapy Apps. Design Concepts and Tactics for Engaging Young Patients,. In ACM IDC Interaction Design and Children.

34.  Kors, M., van der Spek, E., and Schouten, B. A. (2015). Foundation for the Persuasive Gameplay Experience. Proceedings of the Annual Foundations of Digital Games conference.

35.  Mirjam Vosmeer, Christian Roth and Ben Schouten (2015), Interaction in Surround Video: The Effect of Auditory Feedback on Enjoyment. International Conference on Entertainment Computing. ICEC 2015, Trondheim, Norway.

36.  Pepijn Rijnbout, Mark de Graaf, Ben Schouten, 2015, ‘About Rules and Feedback in decentralized interactive environments for open-ended play’, INTETAIN 2015.

37.  Pepijn Rijnbout, Mark de Graaf, Ben Schouten, 2015, ‘The lenses of Play: Emergence’, INTETAIN 2015.

38.  Vosmeer, M., Schouten, B., and Deen, M. (2015). Who are you? Voice-over perspective in surround video. DIGRA international conference 2015.

39.  Vosmeer, M. and Schouten, B. (2014). Video gamers as media audiences. SIGCHI 2015 workshop Crossing Domains.2015.

40.  Deen, M., Nack, F., Haggis, M., Nieuwdrop, E., Vosmeer, M., & Schouten, B. Diversity Through Specificy: Design Lessons Learned from the Games [4Diversity] Jams. DiGRA 2015 Diversity of play: Games - Cultures - Identities, Luneburg.

41.  Deen, M., Heynen, E. J. E., Schouten, B. A. M., van der Helm, G. H. P., & Korebrits, A. M. (2014). Games [4Therapy] Project: Let's talk!. Games for Health Europe, Utrecht.

42.  Deen, M., & Schouten, B. A. M. (2014). The differences between Problem- Based and Drill & Practice games on motivations to learn. International Academic Conference on Meaningful Play, East Lansing. (Best Paper Award)

43.  Deen, M., Cercos, B., Chatham, A., Naseem, A., Bernhaupt, R., Fowler, A., Schouten, B., and Mueller, F. (2014). Game Jams as a Research Tool. CHI 2014, Toronto, Canada.

44.  Vosmeer, M., and Schouten, B. (2014). Interactive Cinema: engagement and interaction. In A. Mitchell et al (Eds). Interactive Storytelling. Springer International Publishing. 140-147.

45.  Tieben, R., Valk, L. de, Rijnbout, P., Bekker, T., Schouten, B. Shake up the schoolyard: Iterative design research for public playful installations. Accepted for IDC 2014.

46.  Rijnbout, P., Valk, L. de, Vermeeren, A., Bekker, T., Graaf, M. de, Schouten, B., Eggen, B. About experience and emergence: A framework for decentralized interactive play environments. In Proc. INTETAIN 2013, Springer (2013), 104-115.

47.  Valk, L. de, Rijnbout, P., Graaf, M. de, Bekker, T., Schouten, B., Eggen, B. GlowSteps – A decentralized interactive play environment for open-ended play. In Proc. ACE 2013, Springer (2013), 528-531.R.J.W. Sluis-Thiescheffer; R. Tieben; J. Sturm; M.M. Bekker; B. Schouten. An Active Lifestyle for Youths through Ambient Persuasive Technology Implementing Activating Concepts in a School Environment. Third European Games for Health Conference, October 28-29, Amsterdam, 2013

48.  Janienke Sturm, Tilde Bekker, Vero Vanden Abeele, Stine Liv Johansen, Mark van Kuijk and Ben Schouten. Playful Interactions Stimulating Physical Activity in Public Spaces. CHI 2013 Workshop: Experiencing Interactivity in Public Spaces, Paris, 2013.

49.  Rob Tieben, Janienke Sturm, Tilde Bekker en Ben Schouten. Eliciting recurring curiosity through playful interactions. Workshop on Teens and Behavior Change. Interaction Design for Children Conference New York, 2013.

50.  de Valk, L., Rijnbout, P., Bekker, T., Eggen, B., de Graaf, M., & Schouten, B. (2012). Designing for playful experiences in open-ended intelligent play environments. In IADIS International Conference Games and Entertainment Technologies (pp. 3-10).. (Best Paper Award)

51.  Janienke Sturm, Stine Liv Johansen, Mark de Graaf, Ben A. M. Schouten: First International Workshop on Ambient Gaming (AmGam'11). AmI 2011: 374-375

52.  Janienke Sturm, Ben A. M. Schouten: Ambient Gaming and Play: Opportunities and Challenges. AmI Workshops 2011: 213-217

53.  Rob Tieben, Janienke Sturm, Tilde Bekker, Ben A. M. Schouten: Playful Moments of Activity. AmI Workshops 2011: 233-237

54.  Rijnbout, P., De Valk, L., de Graaf, M., Bekker, T., Schouten, B., & Eggen, B. (2012). i-PE: A decentralized approach for designing adaptive and persuasive intelligent play environments. In Constructing Ambient Intelligence (pp. 238-244). Springer Berlin Heidelberg.

55.  Akdag., A., & Schouten, B.A.M. (2011). Cybernetic Serendipity Revisited: Interaction, Play & Fun from the Universe of Electronic Art to Metaverse. International Symposium on Electronic Art. Presented at the ISEA 2011, Istanbul.

56.  Tieben, R., Bekker, T., Schouten, B. Curiosity and Interaction: making people curious through interactive systems. BHCI 2011

57.  Tieben, R., Bekker, T., Sturm, J., Schouten, B. Eliciting casual activity through playful exploration, communication, personalisation and expression. CHIsparks 2011

58.  H. van Leeuwen, W. Teeuw, R. Tangelder, R. Griffioen, B. Krose, B. Schouten Ervaringen met ICT-onderzoek in HBO. Proceedings Nederlands Informatica Congres. NIOC 2011, p. 165-167 2011

59.  Sturm, Schouten, Tieben et al. PlayFit: Designing playful activity interventions for teenagers. DIGRA 2011. September 15-17 Hilversum. 2011.

60.  A. Sponselee, B. Schouten, D. Bouwhuis. Telecare for elderly users: Needs and benefits. Gerontechnology 2010; 9(2):249; doi:10.4017/gt.2010.09.02.277.00

61.  Antoine A. J. van de Ven, Anne-mie A. G. Sponselee, Ben A. M. Schouten: Robo M.D.: a home care robot for monitoring and detection of critical situations. ECCE 2010: 375-376

62.  Deen, Menno, and Ben A.M. Schouten. “Let's Start Playing Games! How games can become more about playing and less about complying.” Leuven: Leuven University, 2010.

63.  Salah, A.A., Schouten, B. Semiotics and the Relevance of Context for the AmI Environment. European Conference on Computing and Philosophy E-CAP 2009.  Barcelona 2009.

64.  Schouten, B. and Salah, A.A., Empowering the End-User in Biometrics. Proceedings IEEE ICARCV, Hanoi, 2008.

65.  Schouten, B., M. Tistarelli, C. Garcia-Mateo, F. Deravi, and M. Meints. Nineteen Urgent Research Topics in Identity Management. In: Schouten, B., Juul, N.,Tistarelli, M., Drygajlo, A. (eds.) Biometrics and Identity Management (BIOID 2008), Proceedings of the first European Workshop on Identity Management, 2008.

66.  Anne-mie A. G. Sponselee, Ben A. M. Schouten, Don Bouwhuis, Charles Willems: Smart Home Technology for the Elderly: Perceptions of Multidisciplinary Stakeholders. AmI Workshops 2007: 314-326

67.  Morros, R., A.A. Salah, B. Schouten, C.S. Perales, J.L. Serrano, O. Ambekar, C. Kayalar, C. Keskin, L. Akarun, "Event recognition for meaningful human-computer interaction in a smart environment," Proc. 3rd eNTERFACE Workshop, pp. 71-86, Istanbul, August 2007.

68.  Daniel González-Jiménez, Manuele Bicego, Johan W. H. Tangelder, Ben A. M. Schouten, Onkar Ambekar, José Luis Alba-Castro, Enrico Grosso, Massimo Tistarelli: Distance Measures for Gabor Jets-Based Face Authentication: A Comparative Evaluation. ICB 2007: 474-483

69.  Johan W. H. Tangelder, Ben A. M. Schouten: Learning a Sparse Representation from Multiple Still Images for On-Line Face Recognition in an Unconstrained Environment. ICPR (3) 2006: 1087-1090

70.  M. Rejman-Greene, Ben Schouten, P. Statham, T. Mansfield, M. Savastano, Walsh, Behrens, McMeechan, Albrecht. Roadmap to successful deployments of biometrics from the user and system integrator 2006.

71.  Johan Tangelder, Ben Schouten. Multisensor architecture for human-centered smart environments, CAID&CD Conference Delft 2005

72.  B.A.M. Schouten and P.M. de Zeeuw. Image Databases, Scale and Fractal Transforms. ICIP 2000; Proceedings International Conference on Image Processing, Sept.10-13, 2000, Vancouver. IEEE Computer Society.

73.  Ben A. M. Schouten, Paul M. de Zeeuw: Fractal Transforms and Feature Invariance. ICPR 2000: 3992-3997

74.  G. Caenen, G. Frederix,  A.A.M. Kuijk, E.J. Pauwels and B.A.M. Schouten. Show me what you mean / PARISS: A CBIR-interface that learns by example. Lecture Notes on Computer Science; Fourth International Conference on Visual Information Systems (VISUAL 2000), Lyon, November 2000, Springer Verlag, pp.257-268.

75.  Ben A. M. Schouten, Paul M. de Zeeuw: Feature Extraction Using Fractal Codes. VISUAL 1999: 483-492

 

Editorial & Reports

76.  Renger, J.W., Veltkamp, R., and Schouten, B. (2015). To a better Risk Analysis and Validation of E-health    Applications in Health Care and Prevention. White Paper, Growing Games Utrecht, 2015.

77.  Schouten B. Playful Empowerment. Inaugural Lecture. Professor in Play & Civic Media. Amsterdam University of Applied Sciences, Amsterdam 12 May 2015

78.  Schouten, B. The Role of Play, Inaugural Lecture. Professor in Playful Interactions, Eindhoven 2011.

79.  Schouten, B. Roadmap for short/medium follow-up activities in relation to European standardization needs. Report European Committee for Standardization (CEN), 2009. T

80.  Schouten, B. Spel als bron voor Ambient Culture. Intree rede als Lector Serious Game Design en Ambient Intelligence & Design.. Fontys Hogescholen, Eindhoven, 2008.

81.  Schouten, B. and O. Ambekar. Digital Identity in Ambient Environments. ERCIM special issue on embedded intelligence: # 7, October 2006.

 

Publish

82.  Herm Kisjes & Erno Meiland. IT’s all in the Games, Gamen is geweldig, met adviezen voor begeleiders en opvoeders. Publisher: Lectoraat Serious Game Design Fontys

83.  Rob van Kranenburg. Het Internet der Dingen, wat is het? Met een inleiding van Frank Kresin en een nawoord van Ben Schouten. Illustraties (omslag en binnenwerk): Tania Grace Knuckey Boekverzorging: Ron Boonstra. In opdracht van Mobi.Ubiq. Publisher: Lectoraat Serious Game Design Fontys

 

In the News

84.  Het Parool en Folia. 28 November 2015 Special. Gala van de Wetenschap. “Leukste baan ter Wereld”

85.  Volume #45. POWER-PLAY. Interview on 21th Century Skills and Learning. Archis Publishers.

86.  Het Parool, Kunst & Media, 24 Januari 2015. Gast op een virtueel feestje (Interactieve Cinema) http://m.parool.nl/parool/article/detail.do?language=&navigationItemId=21&componentId=3837099&title=Het-verschil-met-een-feestje-met-echte-mensen-is-nauwelijks-te-zien&year=2015&month=01&day=25&navigation=FILM

87.  Het Parool, Wetenschap, 24 Januari 2014. Meer bewegen met dank aan computerspelen http://www.hva.nl/binaries/content/assets/domeinen/media-creatie-en-informatie/ben-schouten-in-parool-staand.jpg?2829006395682

88.  De Volkskrant, Wetenschap, 15 Januari 2014. Games laten je in een veilige omgeving nieuwe dingen leren.

89.  De Volkskrant, Ten Eerste, 10 Maart 2014. Wie haalt de gameheld uit de kast (Amnesty).

90.  De Volkskrant, Film, 25 September 2014. Net als in het echt, ik wil het (Interactieve cinema)

91.  Folia, Universiteit van Amsterdam 22-01-2014. Gezond gamen is de toekomst.

92.  De Gelderlander 19 Juni 2013. Het is beter dan een gewone les. (Wiskunde onderwijs & Games)

93.  Rob Tieben and Ben Schouten. Partijblad Democraten 66. Gamification en gewenst gedrag: een fleurig jasje, moderne stickers, of langdurige motivatie?. 2013

94.  Quiz Night Dutch Technology week 2012, Eindhoven

95.  VPRO Radio 1. Labyrint Science Program: The role of play, in honour of inauguration, November 2011.

96.  NOS Journaal. Fit through Play & Games, 2008

97.  Radio 1 (Het filiaal). Biometrics on Schiphol, Februari 2008.

98.  Bijzondere Beta’s. Interview met Lector Schouten, B.. NWO. 2008

99.  Wouter Klein Ikkink. In gesprek met Schouten, B., Lector Serious Gaming, I/O ICT-Onderzoek | september 2008.

100. Walter van Hulst, Capitologue (Design Technology and Business): Het gaat om betekenisvol ontwerpen April 2008, Eindhoven.

101. Jonathan Zondag. Science Guide: Betekenisvol onderzoek . 2008

102. De Volkskrant, March 23, 2001. Martijn van Calmthout,  Visual Search, in Art and Culture,

103. NRC Handelsblad, March 24, 2001. Dirk van Delft, Searching for a Cow. Scientific Supplement,

 

 

Thesis

B.A.M. Schouten. Giving Eyes to ICT, or How does a Computer recognize a Cow, PhD Thesis ISBN 90 6196 502 0, University of Amsterdam, March 2001.

 

Prof. Dr. M.S. Keane                                              University of Amsterdam       

Prof. Dr. M.I. Brin                                                  University of Maryland

Dr. F. van der Ploeg,                                             Secretary of State for Culture, The Netherlands

Prof. Dr. A.M.W.  Smeulders                            University of Amsterdam

Prof. Dr. S.J. van Strien                                        University van Amsterdam

Prof. Dr. D. Saupe                                                   Universität Leipzig

 

Awards

Š       Living Labs Global Award http://www.llga.org/history_detail.php?id=416&any=2012. The app that gets teenagers moving. Brazil 2012.

Š       Dropstuff Award 2012 in ‘Please to meet you’ game design competition: ‘Wordsnake’.

Š       “Giving Eyes to ICT” nominated for Stieltjes Price 2001, for best scientific thesis. Dutch Organization for Scientific Research (NWO).

Š       Thesis CDROM "Giving Eyes to ICT,” Bronze World Medal for Design in the Category New Media, sub-category Information and Education, 2001. New York Arts Festival, New York, USA.

Š       Webby Award in Game Design, Desk Creative Technology together with the Dutch Design Institute 1996

 

 

 

Year

Supervisor of PhD Students

Description

2006-2010

 

 

2006-2013

 

 

 

2007–2011

 

2008–2012

 

 

2009-2015

 

2010-2015

 

2011-2016

 

2011-2015

 

2012-2016

2014-2018

2015-2019

O. Ambekar. Centre for Mathematics and Computer Science (CWI)

Promotor: Prof. A. Jain, MSU (t.b.c.)

A. Sponselee.  J.F. Schouten School for User-System Interaction Research, Eindhoven

Co Promotor: Prof. D. Bouwhuis TU/e

A. van der Beemt, Fontys University of Applied Science

A. van der Ven, Fontys University of Applied Science

Co Promotor:  Prof. Eggen TU/e

Menno Deen, Fontys University of Applied Science

Rob Tieben, Eindhoven University.

 

Pepijn Rijnbout, Eindhoven University.

Linda de Valk, Eindhoven University.

Promotor:  Prof. Dr. Ir. B. Eggen

Riemer van Rozen

Martijn Kors, Eindhoven University.

Marije ter Brink HVA

 

Authentication and profiling media in smart environments. CWI

 

A user-centered approach on smart home technology and acceptance by the elderly

Lectureship Ambient Intelligence & Design

 

Youth Culture and Serious Gaming

Lectureship Serious Game Design

Embodied Human Computer Interaction

Lectureship  Ambient Intelligence & Design

 

Intrinsic Motivation for Serious Gaming

Lectureship Serious Game Design

Curiosity in Serious Game Design and Playful Interaction

Decentralized Smart Playgrounds

 

Interaction in Decentralized Smart Playgrounds

 

Automated Game Design

Persuasive Game Design

Social Interaction for Collective Exploration

 

Year

PhD Committees

Description

2016

Pongpanote Gongsook

Interactive Diagnostic Game for Time Perception

 

2016

Maira BRANDAO CARVALHO

Supporting the development of online serious games

2015

Danu Pranantha

Experiments in Flow and Learning in Games

2015

Christiane Moser (Salzburg University)

Child-Centered Game Development

2015

Koray Balcž (Bogazici University)

Player Profiling and Analysis of Abusive Behavior in Social Games.

2014

Ekim Tan (Delft University of Technology)

Negotiation and Design for the Self-Organizing City: Gaming as a method for Urban Design

2012

Fons Dehing

Preparing students for workplace learning in higher engineering education.

2012

Douglas Rushkoff (University of Utrecht)

Monopoly Moneys: The media environment of corporatism and the player’s way out.

2010

Vadim Zaytsev

Recovery, Convergence and Documentation of Languages

 

 

 

 

 

Year

Invited Lectures (Selection from 2010 onwards)

2016

Invited Speaker Design & the City, 21 April Amsterdam

2016

2016

Keynote Speaker IWA World Water Congress, Brisbane, Australia

Invited Speaker. Nedrelandse Vereniging voor Psychiatrie, 1 April 2016, Maastricht

2016

Invited Speaker M.I.T. Civic Media Lab & Northeastern University Boston

2015

Invited Interview. Gala der Wetenschap. Stadsschouwburg 28 November 2015. Avondvullend Programma

2015

Invited Lecture Bogazici University Istanbuhl

2015

Invited Lecture. Mini Symposiun Design for Games for Children. Salzburg

2015

Invited Speaker E Health Week, Latvia European Presidency

2015

Inaugural Lecture Amsterdam University of Applied Sciences

2015

Invited Panel Discussion. CRISP Research Closing Days

2014

Invited Lecture. Summerschool ?

2014

Talk Best Paper Award, International Academic Conference on Meaningful Play. East Lansing USA

2014

Keynote Talk and Forum. Kennis Café de Balie ism met KNAW, de Volkskrant en NEMO

2014

Inited Lecture. Nederlands Instituut Athene Orange Grove Incubator. Athene

2014

Invited Lecture. Indo-Dutch Science Collaboration (NWO-DeitY), India.

2013

Keynote Speech: International Conference on Ambient Intelligence (AMI 2013). Playing the Challenge of Ambient Intelligence, December 5,  2013. Dublin

2013

Keynote Speaker Summerschool on Identity and Interdisciplinarity in Games and Play Research, Utrecht

2013

Invited Lecture: Serious Gaming in the Netherlands by invitation of the Dutch Embassy, Seminar Games in the Netherlands, Fukuoaka Japan, 17 September 2013.

2013

Invited Lecture. Cinekid Award Ceremony: Play, 18 October 2013, Amsterdam.

2013

Invited Lecture. Bibliotheek Eindhoven

2013

Keynote Speech. 23rd TAFISA World Congress. How Serious Gaming can contribute to sustainability and sport for all. Saturday 26th of October 2013, Enschede

2013

Keynote Speech: International Conference on Ambient Intelligence (AMI 2013), Dublin

2013

Designing for playful interaction in intelligent systems. Internet of Things Event, Eindhoven June 2013

 

2012

Invited Lecture. The role of Play Studium Generale University of Utrecht

2012

Invited Lecture MAD Art Centrum Eindhoven

2012

Invited Lecture. Play Institute for Design Research, Nederlands Kampioenschap Gamen, 16 Juni 2012

2012

Invited Lecture. Do Serious Games make a better world. The citizen scientist on the Move. Conference de Waag & Universiteit van Utrecht, 25-27 Juni 2012

2012

Invited Lecture. The Role of Play for Rehabilitation, Opening Interactive Play Wall (NOYON) Revalidatie Centrum Blixembosch, 11 Mei 2012

2011

Inaugural Lecture. The Role of Play. Festival STRP S , Keynote Lecture, 2011, Eindhoven

2011

Invited Lecture. Play Design the City. PICNIC 2011, Amsterdam

2011

Invited Lecture. Smart Cities, Provoking and facilitating Interactions. PICNIC 2011, Amsterdam

2011

Invited Lecture Systems, Art and Play. KABK (Art Academy), 2011, the Haque

2011

Playful Identity in Game Design and Open Ended Play. Conference Homo Ludens 2.0. Utrecht.

2010

Invited Lecture. Kinder college University of Tilburg: Games are Fun, 2010

2010

Invited Lecture. Playful Interaction & Citizenship. Pecha Kucha Night, Brussels, 28 Januari 2010

 

TED X Maastricht

2010

Invited Lecture ICT en Kunst

2010

Invited Lecture. Internet of Things. PICNIC 2010, 2010 Amsterdam

 

 

 

Year

Research Projects

Description

2016

 

 

 

2014-2016

 

 

 

 

2013-2017

 

 

 

2010-2014

 

 

 

 

2011-2015

Smart Play Sets (for training motor skills). COMMIT

175.000 Euro. HVA, NYOYN, Janssen-Fritsen

 

 

Gaming in Therapy. Raak Publiek. Partners: Fontys, HVA, Zuyd University of Applied Sciences, Mondriaan, GGz Eindhoven.

Budget 500.000 Euro

 

Persuasive Games. NWO (Creative Industries).  Partners: University of Utrecht, Erasmus University. Budget 1M Euro

 

PlayFit. NL-RaakPro (SKO). Partners: TU/e, RANJ, EmbeddedFitness, Stichting Sport en Technologie, ROC Noord Brabant. Budget:1.5 M Euro.

 

 

CRISP:I-PE (Dutch National Funding) Partners: Eindhoven University of Technology, Delft University of Technology, Innosport.nl, Sports & Technology, Almende, Kompan a.o. Budget:1.5 M Euro.

 

Therapeutic Toys fro Fine and gross motor skills

 

 

 

Serious Gaming for therapy adherence of School youth with mental problems

 

 

 

Design Research on persuasive games. Theory on persuasive technologies and validation.

 

Playful Interaction for active lifestyle, targeted at children with obesity. Play activities combined with educational activities. www.swimgames.nl

 

Project Partner. Intelligent Play

Environments to stimulate social and physical activities

2011-2013

 

 

SIXPAC NL-RaakINT. Partners: E-media Lab Leuven, University of Aarhus, DigiFit, Embedded Fitness, Ready2Improve. Budget 477 K Euro.

Play & Games for Healthcare. Business models and Design.

 

 

2010-2011

 

 

 

2010-2011

 

 

Share-IT. EU-Interreg. Partners: Venice city council, social partners from Poland, Hongary, Sweden. Budget: 350 K Euro.

 

Robo MD. EU-Interreg. Innovation for  Welfare. Partners: Johannes Kepler University Linz (JKU), Italian National Research Council (CNR), University of South Bohemia in České Budějovice. Total Budget: 550.000 Euro.

 

Storytelling Play  and Games for Social Inclusion targeted toward (social) minorities

 

Robots and playful interaction for ICT for Ambient Assisted Living.

 

2006-2012

 

EU-COST 2101,36 EU. University of Surrey, Kent, Madrid, UTwente (a.o)

Total Budget: 15 M Euro.

BioSecure

BioVision

 

Member of the Board COST Unsupervised multimodal biometric authentication

 

 

Short CV

 

Ben Schouten graduated from the Rietveld Art Academy in 1983. He found himself interested in patterns and iconography, and discovered his fascination for mathematics. In August 1995 he received a Master’s degree in mathematics, specializing in chaos theory. In 1996 Ben Schouten founded Desk.nl, providing innovative internet related solutions. Together with the Dutch Design Institute (Vormgevings Instituut), Desk was internationally acknowledged with a webby award in gaming.

 

In 2001 he received his PhD for his thesis on content based image retrieval and interfaces that allow browsing & searching for images in an intuitive way, according to human perception. His thesis was acknowledged with a Bronze World Medal for Design in the New Media category, sub-category Information and Education, in New York, USA.

 

In the following years Ben Schouten started a group in Biometrics and Human Behavior Analysis in Smart Environments at the Centre for Mathematics and Computer Science (CWI, Amsterdam) as well as teaching at the Utrecht School of Art & Technology (HKU) in Interaction Design and Gaming. In 2010 he was appointed Full Professor Playful Interactions in Smart Environments at Eindhoven University of Technology and in 2013 Lector of Play & Civic Media Research at Amsterdam University of Applied Sciences. His group focuses on play for social innovations, citizen empowerment and culture. He is an advisor for the European Commission on the ‘Internet of Things’ as well as for the Dutch Cultural Media Fund, responsible for E-culture.