Design principles

9-12-02


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Table of Contents

Design principles

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Information types

Media selection and combination

Examples for media design

The Concept of Perceptual Attractors

A design concept for visual attractors

Historical Trends for Icon Design

An Icon Set for Different Sports

An Icon Set for a Way-finding System

The Meaning of Icons

The Icon Set for Marshalling Signals

Redesign of Icons (1)

Redesign of Icons (2)

Design of Road-Signs (1)

Design of Road-Signs (2)

Dynamic in a static picture (1)

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Dynamic in a static picture (3)

Dynamic in a static picture (4)

The Power of the Center

A design concept for a Multimedia Information System

Explicit versus Implicit Design

Implicit Design: screen from “Inigo Gets Out”

Explicit Screen Design

Implicit Screen Design

Corrective Design

Corrective Design

First golden rule

Second golden rule

Third golden rule

Fourth golden rule

Fifth golden rule

The Concept of Natural Mappings

Design of Light Switch Panels (1)

Design of Light Switch Panels (2)

Design of Door Handles

Natural Mapping (1)

Natural Mapping (2)

Design of Stove Controls (1)

Design of Stove Controls (2)

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Head-up Displays in Cars

Electronic Performance Support System

Airline Applications

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The two different interaction areas

The Virtual Workbench

BUILD-IT: an integrative design tool

Actual research goals...

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Trends in User Interface Technology

Ubiquitous Computing

The PalmPilot

Wearable Computer

The DynaWall and two CommChairs

Home of the Future

Office of the Future

Design challenges

Trend in Interface Design

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Literature for Visual Design

References for Guidelines

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Author: Prof. Dr. M. Rauterberg

Email: g.w.m.rauterberg@tue.nl

Home Page: http://www.ipo.tue.nl/homepages/mrauterb/lectures.html

Other information:
(c) IPO, TUE, Eindhoven

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