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References in Entertainment Computing (EC)
 

Journal papers (peer reviewed) [BACK TO TOP]

 

Aart van, J.; Bartneck, C.; Hu, J.; Rauterberg, M.; Salem, B. (2010). How to behave as Alice in Wonderland–about boredom and curiosity. Entertainment Computing, vol. 1, no. 3-4, pp.125-137.

Westelaken van, R.; Hu, J.; Liu, H.; Rauterberg, M. (2010). Embedding gesture recognition into airplane seats for in-flight entertainment. Journal of Ambient Intelligence and Humanized Computing, (online).

Nakatsu, R.; Rauterberg, M. (2009). Entertainment computing: Inaugural issue. Entertainment Computing, vol. 1, no. 1, pp. 1-7.


Salem, B.; Nakatsu, R.; Rauterberg, M. (2009). Kansei experience: Aesthetic, emotions and inner balance. International Journal on Cognitive Intelligence and Natural Intelligence, vol. 3, no. 2, pp. 18-36.

Bartneck, C.; Hu, J.; Salem, B.; Cristescu, R.; Rauterberg, M. (2008). Applying virtual and augmented reality in cultural computing. International Journal of Virtual Reality, vol. 7, no. 2, pp. 11-18.
 

Hu, J.; Bartneck, C.; Salem, B.; Rauterberg, M. (2008). ALICE’s adventures in cultural computing. International Journal of Arts and Technology, vol. 1, no. 1, pp. 102-118.


Rauterberg, M.; Alders, M.; Haakma, R. (2007). How to improve the production process for interactive TV with semiformal methods. Journal of Virtual Reality and Broadcasting, vol. 4, no. 8, urn:nbn:de: 0009-6-8006, ISSN 1860-2037.
 

Acton, S.; Kishino, F.; Nakatsu, R.; Tang, J.; Rauterberg, M. (2006). Editorial Introduction to multimedia system technologies for educational tools. Multimedia Systems, vol. 11, no. 3, pp. 201-202.

 

Nakatsu, R.; Rauterberg, M.; Salem, B. (2006). Forms and theories of communication: from multimedia to Kansei mediation. Multimedia Systems, vol. 11, no. 3, pp. 304-312.

Rauterberg, M. (1992). Der Einsatz von Farbe bei der Gestaltung von Benutzungsoberflächen in der Mensch-Computer Interaktion. Zeitschrift für Arbeitswissenschaft, vol. 46, no. 18NF/4, pp. 233-242. [original version]

Proceedings papers (peer reviewed) [BACK TO TOP]

Lankveld van, G.; Spronck, P.; Herik van den, J.; Rauterberg, M. (2010). Incongruity-based adaptive game balancing. In: J. van den Herik and P. Spronck (Eds.): Proceedings of ACG 2009 (LNCS vol. 6048, pp. 208-220), Berlin Heidelberg: Springer-Verlag.

Liu, H.; Hu, J.; Rauterberg, M. (2010). LsM: A New Location and Emotion Aware Web-based Interactive Music System. In: Proceedings of IEEE International Conference on Consumer Electronics - ICCE 2010, (pp. 253-254), Piscataway: IEEE Press. [ISBN: 978-1-4244-4701-5]

Rauterberg, M.; Hu, J.; Langereis, G. (2010). Cultural computing - How to investigate a form of unconscious user experiences in mixed realities. In: R. Nakatsu, N. Tosa, F. Naghdy, K.W. Wong and P. Codognet (eds.) Entertainment Computing Symposium - ECS 2010 (IFIP AICT vol. 333, pp. 190-197), Berlin Heidelberg: Springer-Verlag.

Rauterberg, M. (2010). Emotions as a communication medium between the unconscious and the conscious. In: R. Nakatsu, N. Tosa, F. Naghdy, K.W. Wong and P. Codognet (eds.) Entertainment Computing Symposium - ECS 2010 (IFIP AICT vol. 333, pp. 198-207), Berlin Heidelberg: Springer-Verlag.

Rauterberg, M. (2010). Emotions: The voice of the unconscious. In: H.S. Yang, R. Malaka, J. Hoshino and J.H. Han (eds.): Entertainment Computing  - ICEC 2010, (LNCS vol. 6243, pp. 205-215), © IFIP, Berlin Heidelberg: Springer-Verlag.

Tan C.F., Chen W., Kimman F., Rauterberg M. (2010). Sleeping in sitting posture analysis of economy class aircraft passenger. In: Electronic Engineering and Computing Technology (Lecture Notes in Electrical Engineering, vol. 60, pp. 703-713), Heidelberg: Springer.

Voynarovskaya N., Gorbunov R., Barakova E., Ahn R., Rauterberg M. (2010). Nonverbal behavior observation: Collaborative gaming method for prediction of conflicts during long-term missions. In: H.S. Yang, R. Malaka,  J. Hoshino, J.H. Han (eds.) Entertainment Computing - ICEC 2010 (Lecture Notes in Computer Science, vol. 6243, pp. 103-114), (c) IFIP International Federation for Information Processing: Springer.

Voynarovskaya N., Gorbunov R., Barakova E., Rauterberg M. (2010). Automatic mental health assistant: Monitoring and measuring nonverbal behavior of the crew during long-term missions. In: E. Barakova, B. de Ruyter, and A. Spink (eds.) Proceedings of the 7th International Conference on Methods and Techniques in Behavioral Research - MB '10. (Article 32 , 5 pages, online), New York: ACM.

Liu, H.; Hu, J.; Rauterberg, M. (2009). Bio-feedback based in-flight music system design to promote heart health. In: Proceedings of 2009 International Conference on Machine Learning - ICML 2009 (pp.446-450), Piscataway: IEEE Press.

Liu, H.; Hu, J.; Rauterberg, M. (2009). Music playlist recommendation based on user heartbeat and music preference. In: Proceeding of 2nd IEEE International Conference on Computer Technology and Development - ICCTD 2009 (pp. 545-549), Piscataway: IEEE Press. [ISBN: 978-0-7695-3892-1]

Liu, H.; Hu, J.; Rauterberg, M. (2009). Software architecture support for biofeedback based in-flight music systems. In: Proceedings of 2nd IEEE International Conference on Computer Science and Information Technology - ICCSIT 2009 (pp. 580-584), Piscataway: IEEE Press.


Liu, H.; Salem, B.; Rauterberg, M. (2009). Towards next-generation in-flight entertainment systems: A survey of the state of the art and possible extensions. In: M.C Angelides, P. Mylonas & M. Wallace (Eds.), Advances in Semantic Media Adaptation and Personalization (Vol. 2; pp. 95-111), London: CRC press.

Liu, H.; Salem, B.; Rauterberg, M. (2009). A survey on user profile modeling for personalized service delivery systems. In: Proceeding of IADIS International Conference on Interfaces and Human Computer Interaction - IHCI 2009 (pp.45-51), Lisbon: IADIS Press.


Liu, H.; Hu, J.; Rauterberg, M. (2008). AIRSF: A new entertainment adaptive framework for stress free air travels. In: M. Inakage, AD. Cheok (eds.) Proceedings of the International Conference on Advances in Computer Entertainment Technology - ACE 2008 (pp. 183-186). ACM Press.

Liu, H.; Salem, B.; Rauterberg, M. (2008). Adaptive user preference modeling and its application to in-flight entertainment. In: Proceedings of the 3rd international Conference on Digital Interactive Media in Entertainment and Arts - DIMEA 2008. (ACM International Conference Proceeding Series, Vol. 349, pp
.289-294), ACM Press.

Rauterberg, M.; Neerincx, M.; Tuyls, K.; Loon van, J. (2008). Entertainment in the Orbit. In: P. Ciancarini, R. Nakatsu, M. Rauterberg, M. Roccetti (eds.) New Frontiers for Entertainment Computing (IFIP series, Vol. 279, pp. 59-70), Springer.

Westelaken van de, R.; Hu, J.; Liu, H.; Rauterberg, M. (2008). Integrating gesture recognition in airplane seats for in-flight entertainment. Lecture Notes in Computer Science, Vol. 5093, pp. 353–360.


Kooijmans, T.; Rauterberg, M. (2007). Cultural Computing and the Self Concept: towards unconscious metamorphosis. Lecture Notes in Computer Science, Vol. 4740, pp. 171–181.

Liu, H.; Rauterberg, M. (2007). Context-aware in-flight entertainment system. In: M.J. Dainoff (Ed.) Proceedings of Posters at HCI International: Part X (LNCS CD-Rom [ISBN 978-3-540-73332-4], pp. 1249-1254), Springer.

Rauterberg, M. (2006). Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets. In: D. Marinelli (ed.), Essays on the Future of Interactive Entertainment (pp. 181-190). Pittsburgh: Carnegie Mellon University Press.

Salem, B.; Rauterberg, M.; Nakatsu, R. (2006). Kansei mediated entertainment. Lecture Notes in Computer Science, Vol. 3295, pp. 196–206.

Rauterberg, M.; Salem, B.; Mortel van de, D. (2005). From passive to active forms. In: L. Feijs, S. Kyffin & B. Young (eds.) Design and semantics of form and movements (pp. 110-117). Koninklijke Philips Electronics N.V. [ISBN 0-9549587-I-3].

Salem, B.; Rauterberg, M. (2005). Power, Death and Love: a trilogy for entertainment. Lecture Notes in Computer Science, Vol. 3711, pp. 279 – 290.

 

Nakatsu, R.; Rauterberg, M.; Vorderer, P. (2005). A new framework for entertainment computing: from passive to active experience. In: F. Kishino et al. (eds.), Entertainment Computing--ICEC 2005, Lecture Notes in Computer Science, vol. 3711, pp. 1 – 12.

 

Rauterberg, M. (2004). Enjoyment and entertainment in East and West. Lecture Notes in Computer Science, Vol. 3166, pp. 176-181.

 

Rauterberg, M. (2003). Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets. In: D. Marinelli (ed.), Proceedings of 2nd International Conference on Entertainment Computing--ICEC 2003; ACM Digital Library.

Rauterberg, M. (1997). About faults, errors and other dangerous things. In: Proceedings 6th IEEE International Workshop on Robot and Human Communication--RO-MAN'97, (IEEE Catalog Number: 97TH8299, pp. 284-289). Piscataway: Institute of Electrical and Electronics Engineers.

Rauterberg, M.; Mauch, T.;  Stebler, R. (1996). The Digital Playing Desk: a case study for augmented reality. In: Proceedings IEEE International Workshop on Robot and Human Communication--ROMAN'96 (IEEE Catalog Number: 96TH8179, pp. 410-415). Piscataway: IEEE Press.

Rauterberg, M.; Mauch, T.;  Stebler, R. (1996). What is a promising candidate for the next generation of interface technology. In: Proceedings of '5th International Conference INTERFACE to Real & Virtual Worlds' (pp. 95-103). Montpellier: EC2 & Cie.

Rauterberg, M. (1995). About a framework for information and information processing of learning systems. In: E. Falkenberg, W. Hesse,  A. Olive (eds.), Information System Concepts--Towards a consolidation of views (IFIP Working Group 8.1, pp. 54-69). London: Chapman&Hall.

Rauterberg, M.; Dätwyler, M.;  Sperisen, M. (1995). From competition to collaboration through a shared social space. In: B. Blumental, J. Gornostaev,  C. Unger (eds.), East-West International Conference on Human-Computer Interaction--EWHCI'95 (vol. II, pp. 94-101). Moskau: International Centre for Scientific and Technical Information.

Munteanu, E.; Darvishi, A.; Guggiana, V.; Schauer, H.; Rauterberg, M.;  Motavalli, M. (1995). Synthesis of environmental sounds in multimedia applications. In: H. Maurer (ed.), Educational Multimedia and Hypermedia-- ED-MEDIA'95' (p. 793). Charlottesville: Association for the Advancement of Computing in Education.

Munteanu, E.; Guggiana, V.; Darvishi, A.; Schauer, H.; Rauterberg, M.;  Motavalli, M. (1995). Physical modelling of environmental sounds. In: F. Pedrielli (ed.), Proceedings of '2nd International Conference on Acoustic and Musical Research'--CIARM'95 (pp 107-112). Ferrara: Universita di Ferrara.

Rauterberg, M.; Motavalli, M.; Darvishi, A.;  Schauer, H. (1994). Automatic sound generation for spherical objects hitting straight beams based on physical models. In: T. Ottmann,  I. Tomek (Eds.), Educational Multimedia and Hypermedia--ED-MEDIA'94 (pp. 468-473). Charlottesville: Association for the Advancement of Computing in Education.
 

Meyer, C.; Rauterberg, M.;  Strässler, M. (1991). Ein Bewertungsschema für HyperText-Systeme und ein vergleichender Überblick über HyperTies, HyperPad, HyperCard und Guide. In: J. Encarnacao (Hrsg.), Proceedings der GI-Jahrestagung 1991 (Informatik Fachberichte Nr. 293, S. 554-565). Berlin: Springer.



Proceedings papers (not peer reviewed, invited, keynote) [BACK TO TOP]


Rauterberg, M. (2009). Entertainment computing, social transformation and the quantum field. In A. Nijholt, D. Reidsma & H. Hondorp (Eds.), Intelligent Technologies for Interactive Entertainment - INTETAIN 2009 (Lecture Notes of the Institute for Computer Science, Social Informatics and Telecommunications Engineering Vol. 9, pp. 1-8). Berlin Heidelberg: Springer.

 

Rauterberg, M. (2008). Hypercomputation, unconsciousness and entertainment technology. In: P. Markopoulos, B. De Ruyter, W. IJsselsteijn, R. Duncan (eds.) Fun and Games 2008 (LNCS vol. 5294, pp. 11–20), Springer.
 

Rauterberg, M. (2007). Ambient culture: a possible future for entertainment computing. In: A. Lugmayr & P. Golebiowski (2007) (eds.). Interactive TV: a shared experience – Adjunct Proceedings of EuroITV-2007. TICSP series #35 (pp. 37-39), Tampere International Center for Signal Processing, Tampere, Finland.


Rauterberg, M. (2006). How to assess the user’s experience in cultural computing. In: T. Bosenick, M. Hassenzahl, M. Müller-Prove, M. Peissner (Eds.): Usability Professionals 2006 (pp. 12-17). Fraunhofer Informationszentrum Raum und Bau.

Rauterberg, M. (2006). Usability in the future –explicit and implicit effects in cultural computing. In: AM. Heinecke, H. Paul (Eds.): Mensch & Computer 2006: Mensch und Computer im StrukturWandel (pp. 29-36). München, Oldenbourg Verlag.
 

Rauterberg, M. (2006). From personal to cultural computing: how to assess a cultural experience. In: G. Kempter & P. von Hellberg (eds.) uDayIV--Information nutzbar machen (pp. 13-21). Lengerich: Pabst Science Publisher.

Rauterberg, M. (2006). Emotional effects of shooting activities: 'real' versus 'virtual' actions and targets. In: D. Marinelli (ed.), Essays on the Future of Interactive Entertainment (pp. 181-190). Pittsburgh: Carnegie Mellon University Press.

Salem, B.; Rauterberg, M. (2005). Aesthetics as a key dimension for designing ubiquitous entertainment systems. In: M. Minoh,  N. Tosa (eds.) The 2nd International Workshop on Ubiquitous Home—ubiquitous society and entertainment. (pp. 85-94) NICT Keihanna and Kyoto.

 

Rauterberg, M. (2004). Positive effects of entertainment technology on human behaviour. In: R. Jacquart (ed.), Building the Information Society (pp. 51-58). IFIP, Kluwer Academic Press.

Rauterberg, M. (2004).
Positive effects of VR technology on human behavior. In: Proceedings of The 14th International Conference on Artificial Reality and Telexistence - ICAT 2004 (pp. 85-88). KAIST & VRSJ [ISSN 1345-1278].

 

Rauterberg, M. (2002). Determinantes for collaboration in networked multi user games. In: Workshop Notes of First International Workshop on Entertainment Computing: 'Entertainment Computing: Technologies and Applications' (pp. 307-318), Information Processing Society of Japan.

Rauterberg, M. (1997). Natural User Interface (NUI): a case study of a video based interaction technique for a computer game. In: M.J. Smith, G. Salvendy,  R.J. Koubek (eds.), Design of Computing Systems: Social and Ergonomic Considerations--HCI'97 (Advances in Human Factors/Ergonomics, Vol. 21B, pp. 253-256). Amsterdam: Elsevier.

Rauterberg, M.; Schlagenhauf, K.;  Urech, S. (1993). Realitätskonstruktion und Kommunikation mittels moderner Technologie. In Allgemeine Gesellschaft für Philosophie in Deutschland (Hrsg.), XVI. Deutscher Kongress für Philosophie "Neue Realitäten - Herausforderung der Philosophie" (pp. 122-129). Berlin: Technische Universität Berlin.

Books (editor, author) [BACK TO TOP]

 

Ciancarini, P.; Nakatsu, R.; Rauterberg, M.; Roccetti, M. (2008) (eds.) New Frontiers for Entertainment Computing (IFIP series, vol. 279), Springer.


Ma, L.; Rauterberg, M.
; Nakatsu, R. (2007) (eds.). Entertainment Computing -- ICEC 2007. Springer.

Harper, R.; Rauterberg, M.; Combetto, M. (2006) (eds.). Entertainment Computing -- ICEC 2006. Springer.

Rauterberg, M. (2004) (ed.). Entertainment Computing -- ICEC 2004. Springer.

 

Books (chapter) [BACK TO TOP]

Rauterberg, M.; Neerincx, M.; Tuyls, K.; Loon van, J. (2008). Entertainment in the Orbit. In: P. Ciancarini, R. Nakatsu, M. Rauterberg & M. Roccetti (eds.) New Frontiers for Entertainment Computing (IFIP series, vol. 279, pp. 59-70), Springer.

Kooijmans, T.; Rauterberg, M. (2006). Advice from a caterpillar: an application for cultural computing about the self. In: Supplement of 5th International Conference on Entertainment Computing (ICEC'06, pp. 5-8), Microsoft Research Ltd, Cambridge, UK.

Rauterberg, M. (2003). Determinantes for collaboration in networked multi-user games. In: R. Nakatsu,  J. Hoshino (eds.), Entertainment Computing--Technologies and Applications (pp. 313-321). IFIP, Kluwer Academic Press.

Rauterberg, M. (1996). About faults, errors, and other dangerous things. In: C. Ntuen,  E. Park (eds.), Human Interaction with Complex Systems: Conceptual Principles and Design Practice (pp. 291-305). Norwell: Kluwer.

Rauterberg, M.; Mauch, T.;  Stebler, R. (1996). How to improve the quality of human performance with natural user interfaces as a case study for augmented reality. In: A. Mital, H. Krueger, S. Kumar, M. Menozzi,  J.E. Fernandez (Eds.), Advances in Occupational Ergonomics and Safety I (pp. 150-153). Cincinnati: International Society for Occupational Ergonomics and Safety.

Rauterberg, M.;  Hof, M. (1995). Metaphor engineering: a participatory approach. In: W. Schuler, J. Hannemann,  N. Streitz (Eds.), Designing User Interfaces for Hypermedia (pp. 58-67). Berlin: Springer.

Rauterberg, M.; Dätwyler, M.;  Sperisen, M. (1995). The shared social space as a basic factor for the design of group-ware. In: K. Brunnstein,  P. Sint (eds.), Intellectual Property Rights and New Technologies (Schriftenreihe der Österreichischen Computer Gesellschaft, vol. 82, pp. 176-181). Wien: Oldenbourg.

Other papers [BACK TO TOP]

Rauterberg, M. (2004). Gaming serieus onderzoeksgebied--Toepassingen van voetbal tot rampbestrijding. Informatie, vol. 46, no. 6, pp. 8-11.

Rauterberg, M. (2004). Entertainment technology and human behaviour: literature search. Technical Note, No. TUE-ID-04-07-1, Technical University Eindhoven, The Netherlands.
All documents listed in Technical Note, No. TUE-ID-04-07-1 are zipped for download in alphabetically separate files by the first letter of first author's family name:
[A] [B] [C] [D] [EF] [G] [H] [IJ] [K] [L] [M] [NO] [PQ] [R] [S] [T] [UV] [W] [XYZ]

Rauterberg, M. (1997). Die Drachenfels Lecture auf der MMK'96. In: W. Beuschel,  B. Gaiser (Hrsg.), Lernen und Arbeiten mit dem Netz. (Final Report of 16th Symposium "Mensch-Maschine-Kommunikation"--MMK'96, pp. 139-164). Brandenburg: Fachhochschule.

 

Rauterberg, M. (1996). Süchtig nach dem Internet? Computer, vol. 7&8, pp. 14-17.

Egger, O.;  Rauterberg, M. (1996). Internet behaviour and addiction. ETH Technical Report AP-01-96, Swiss Federal Institute of Technology, Zurich.

Guggiana, V.; Darvishi, A.; Munteanu, E.; Rauterberg, M.; Motavalli, M.; Schauer, H. (1995). Analysis and Synthesis of Environmental Sounds. Technical Report 95.12 (ftp.ifi.unizh.ch /pub /techreports /TR-95 /ifi-95.12.ps.gz).
 

Rauterberg, M. (1994). Wann wird es uns zu bunt? Computer, vol. 2, pp. 17-22.

Rauterberg, M. (1991). Farbe in Benutzungs- und Bedienoberflächen. Ergonomie & Informatik, vol. 14, pp. 3-6.

Rauterberg, M.;  Paul, H.-J. (1990). Computerspiele - Computerarbeit: Spielerische Momente in der Arbeit. In: F. Nake (Hrsg.), Ergebnisse der 9.Arbeitstagung "Mensch-Maschine-Kommunikation" (Informatik Bericht Nr. 8/90, pp. 13-49). Bremen: Fachbereich Mathematik und Informatik an der Universität Bremen.

 

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