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·
2
hour-lecture on inspection methods (usability inspection methods for
non-game products and a specific inspection method for evaluating games)
·
Reading
for SEEM walkthrough method:
o
Chapter
1,2,3 from Norman, The design of
everyday things.
o
Malone,
T.W., en Lepper, M.R. (1987) Making learning fun: a taxonomy of intrinsic
motivations for learning, In: Snow, R.E., and Farr, M.J. (eds.) Aptitude,
learning and interaction III. Connative and affective process analysis. Hillsdale,
N.J.:
Erlbaum.
o
Manual
on walkthrough method.
·
Apply
SEEM walkthrough method.
·
Individually
prepare for conducting the evaluation.
·
Each
individual conducts the evaluation.
·
2
hours lecture on combining evaluation data from different experts.
·
Combine
and discuss the findings from the individual evaluators in a group.
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