Fun
and Games Conference – Call for Papers - Program
- Papers
- Special
Issue
Workshop: Design for social
interaction through physical play
Date: Wednesday
22 October 2008
Location: TU
Eindhoven, The Netherlands
Introduction
In a world where more and more
people interact through media and sometimes less in a face-to-face manner, it
is becoming more important to counter this trend and to design for social
interaction. Another relevant trend is that people lead less active lifestyles.
We can combine these issues and explore how to design technology that promotes
more active and social interactions.
Physical
play offers many opportunities to enhance and stimulate real social interaction
(as opposed to virtual interaction through a computer). Playing a game is also
a popular means to stimulate autistic children and elderly people to socialize
and have fun. We believe in a combination of creating technological objects
that promote social interaction and designing dedicated games and social
scenarios that will increase the fun experience of using those embodied objects
in social settings.
At
the proposed workshop we would like to identify multidisciplinary approaches
and address questions such as:
-
What are the
principles of designing for social and physical play?
-
What is
different about designing for and physical social play?
-
What are
inspiration sources when designing for social and physical play? E.g. theories
about social interaction and sport psychology.
Important themes
-
use of sensor
and actuator networks
-
designing dedicated games will stimulate social
interaction through collaboration or competition.
-
exertion interfaces
-
Social aspects of physical play have for different
user groups, such as children, elderly and people with disabilities.
-
Intelligent play spaces solutions
-
Tangible games for social and physical play
-
Pervasive
games,
-
Human Robot
Interaction.
Workshop goals
- to
share information and experiences among researchers in the area of social
interaction through physical play with regard to findings in related fields
such as ubiquitous computing, CSCW, games theory, social and developmental
psychology, behavioral sciences, social neurosciences, sports science, and
education.
- to
facilitate discussions aiming to the development of a theoretical framework
able to explain and predict user’s interaction in various forms of interactive
play and the development of a methodological framework able to support the
investigation and evaluation of such interactions.
- to
start the development of a set of guidelines for the design of social and
physical games.
Workshop set-up
Participants of the workshop
will be selected on the basis of position papers.