Home

Research

Publications

Education

Student Projects

Tilde Bekker - Publications


 

Edited Volumes

  • Schouten, Ben, Fredtke, Stephen, Bekker, Tilde, Schijven, Marlies and Gekker, Alex (Eds.) (2013) Games for Health, proceedings of the 3rd European conference on gaming and playful interaction in health care. Springer.
  • Sturm, Janienke, Bekker, Tilde and Emilia Barakova (Eds.) (2008) Proceedings of the 1st workshop on Design for Social Interaction through Physical Play, October 22 2008, Eindhoven The Netherlands.
  • Bekker, Tilde, Robertson, Judy and Skov, Mikael (Eds. (2007) Interaction Design and Children conference.
  • Bekker, M.M. Markopoulos, P. and Kersten-Tsikalkina, M. (Eds.) (2002) Interaction Design and Children, Shaker Publishing B.V.

 

Book Chapter

  • Bekker, T, Schouten, B and Graaf, M. de (2014) Designing Interactive Tangible Games for Diverse Forms of Play, In Handbook of Digital Games, Eds. Marios C. Angelides and Harry Agius, John Wiley & Sons, Inc., 710-729.
  • Gultekin, P., Bekker, T., Lu, Y., Brombacher,A. and Eggen, B. (2016) Combining user needs and stakeholder requirements: the Value Design Method, In Markopoulos et al (Ed.), Collaboration in Creative Design (pp. 211-243). Springer International Publishing, Switzerland.

 

Journal Papers

  • Rijnbout, P, Graaf, M. Bekker, T. and Schouten B. (2016) The Introduction of IMO, an intergrated model for designing for open-ended play, Entertainment Computing, Vol 16, pages 29-39.
  • Sluis-Thiescheffer, W., Bekker, T., Eggen, B., Vermeeren, A., De Ridder, H. (2016) Measuring and comparing novelty for design solutions generated by young children through different design methods, Design Studies, Volume 43, March 2016, Pages 48-7.
  • Bekker, T., Bakker, S., Douma, I, Poel, J. van der, and Scheltenaar, K. (2016) Teaching children digital literacy through design-based learning with digital toolkits in schools, In International Journal of Child Computer Interaction.  Volume 5, September 2015, 29-38
  • Valk, L. de, Bekker, T. and Eggen, B. (2015) Designing for social interaction in open-ended play environments, International Journal of Design, 9 (1), 107-120.
  • Valk, L. de, Bekker, T. and Eggen, B. (2014) Drawing up the rules: Encouraging children's rule creation in interactive open-ended play, International Journal of Child-Computer Interaction, 2(4),  120-129. [doi:10.1016/j.ijcci.2015.07.002]
  • Bekker, T. Barendregt, W., Markopoulos, P., and Read, J. (2014) Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design, in Special Issue on Design for children and older people - Educating the Next Generation of Designers, of Interaction Design and Architecture(s) Journal (IxD&A), 21, pp. 9-24
  • Tieben, R., Sturm, J., Bekker, M.M., and Schouten, B.A.M. (2014). Playful Persuasion: designing for ambient playful interactions in public spaces. In: Journal of Ambient Intelligence and Smart Environments, 6(4), 341-357. 
  • Bekker, T, Valk, L. de, Eggen, B. (2014) A toolkit for designing playful interactions: the four lenses of play, In Journal of Ambient Intelligence and Smart Environments (JAISE), 6 (3), 263-276.
  • Sluis-Thiescheffer, W., Bekker, M. Eggen, B. Vermeeren, A. and de Ridder, H. (2011) Development and Application of a Framework for Comparing Early-Design Methods for Young Children, Interacting with Computers, 23(1), 70-84.
  • Barendregt, W. and T. M. Bekker (2011). "The influence of the level of free-choice learning activities on the use of an educational computer game." Computers & Education 56(1): 80-90. (.pdf)
  • Romero, N.A., Sturm, J., Bekker, M.M., Valk, L. de and Kruitwagen, S, (2010) Playful Persuasion to support older adults’ social and physical activities, Special Issue on Inclusive Design, Interacting with Computers, 22(6): 485-495.(.pdf)
  • Bekker, T., Sturm, J. and Barakova, E. (2010) Designing for social interaction through physical play. , Special Issue Editorial, Personal and Ubiquitous Computing. 14(5), 281- 283.DOI: 10.1007/s00779-009-0269-9. (.pdf)
  • Bekker, T., Sturm, J. and Eggen, J. (2010) Designing Playful Interactions for social interaction and physical play, Personal and Ubiquitous Computing, 14(5), 285-296. DOI: 10.1007/s00779-009-0264-1. (.pdf)
  • Bekker, M.M., Hopma, E. and Sturm, J., (2010) Creating opportunities for play: The influence of output modalities on children’s play behaviour, Journal of Arts and Technology, 3(4), 325-340. (.pdf)
  • Bekker, M.M., Hummels, C., Nemeth, S., and Mendels, P. (2010) Redefining toys, games and entertainment products by teaching about playful interactions, to appear in a special issue on Toy Design Education, International Journal of Arts and Technology, 3(1), 17-35. (.pdf)
  • Bekker, M.M., Baauw, E. and Barendregt, W. (2008) A Comparison of two Analytical Evaluation Methods for educational Computer Games for young Children, Cognition Technology and Work, 10(2), 129-140, 10.1007/s10111-007-0068-x. (.pdf)
  • Barendregt, W., Bekker, M. M., (2008) Development and Evaluation of the Picture Cards Method, Cognition Technology and Work, 10(2), 95-105,10.1007/s10111-007-0066-z. (.pdf)
  • Barendregt, W., Bekker, M. M., Bouwhuis, D. G., Baauw, E., (2007) Predicting effectiveness of children participants in user testing based on personality characteristics. Behaviour & Information Technology, 26(2), 133-147. (.pdf)
  • Barendregt, W., Bekker, M.M., Bouwhuis, D.G. and Baauw, E. (2006) Identifying usability and fun problems in a computer game during first use and after some practice, Int. J. of Human-Computer Studies (64), 830 -846.
  • Barendregt, W., Bekker, M. M., (2006) "Developing a coding scheme for detecting usability and fun problems in computer games for young children", Behavior Research Methods, Vol. 38, No. 3 (August 2006), 382-389.
  • Markopoulos, P and Bekker, M. (2003a) Interaction design and children (Editorial). Interacting with Computers, 15(3), 141-149
  • Markopoulos, P and Bekker, M. (2003b) On the assessment of usability testing methods for children. Interacting with Computers, 15(3), 227-243.
  • Bekker, M., Beusmans, J., Keyson, D and Lloyd, P (2003) KidReporter: a user requirements gathering technique for designing with children, Interacting with Computers, 15(3), 187-202.
  • Bekker, M.M. and Vermeeren, A.P.O.S. (1996) An analysis of user interface design projects: information sources and constraints in design, Interacting with Computers, 8(1), March 1996, Elsevier Science Ltd, 112-116.
  • Bekker, M.M., Van Nes, F.L., and Juola, J.F. (1995), A comparison of mouse and speech input control of a text-annotation system, Behaviour and Information Technology, Vol. 14, No. 1, 14-22.

 

Proceedings

  • Tilde Bekker Saskia Bakker Ruurd Taconis Anika van der Sanden (2017) Development of a tool to support teachers in creating design-based learning activities in primary school, In Proceedings European Conference on Technology Enhanced Learning (Ec-tel) 2017, 12-15 September 2017.
  • Lu Yuan, Carlijn Valk, Jim Steenbakkers, Tilde Bekker, Gavin Proctor, Omna Toshniwal, Thomas Visser (2017, accepted)  Co-creating product-service-system with and for the ageing society in different socio cultural contexts, In Proceedings of Design Managament Academy (DMA).
  • Xipei Ren, Yuan Lu, Aarnout Brombacher and Tilde Bekker (2016) Shuttlekickers: Exploring Social Persuasions to Encourage Physical Activities, In: Proceedings of British HCI 2016 conference, 11-15 July 2016, Bournemouth, UK.
  • Barendregt, W., Tilde Bekker, Peter Börjesson, Eva Eriksson, Olof Torgersson, (Accepted, 2016) The Role Definition Matrix: Creating a Shared Understanding of Children’s Participation in the Design Process, In Proceedings of Interaction Design and Children conference, June 2016, Manchester, UK, 577 -582.
  • Barendregt, W., Tilde Bekker, Peter Börjesson, Eva Eriksson, Olof Torgersson (Accepted, 2016) Legitimate Participation in the Classroom Context – Adding Learning Goals to Participatory Design, In Proceedings of Interaction Design and Children conference, June 2016, Manchester, UK.
  • Hooft van Huysduynen, H., Valk, L. de, and Bekker, T. (2016) Tangible Play Objects: Influence of Different Combinations of Feedback Modalities, In Proceedings of  TEI '16, February 14 - 17, 2016, Eindhoven, Netherlands, 262-270.
  • Bekker,T,  de Valk, L,  Rijnbout, P, de Graaf, M. , Schouten, B. and Eggen, B. (2015). Investigating Perspectives on Play: The Lenses of Play Tool. In Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '15). ACM, New York, NY, USA, 469-474
  • Scheltenaar, K, Poel, J van der & Bekker, M.M. (2015) Design-Based Learning in Classrooms Using Playful Digital Toolkits, In Proceedings of International Conference on Entertainment Computing, ICEC 2015, Trondheim, Norway, 126-139.
  • Gultekin-Atasoy, P., Lu, Y., Bekker, M.M., Brombacher, A.C. & Eggen, J.H.E. (2015) Exploring the complex: Method development by research through design. In: The Proceedings of 11th European Academy of Design Conference: The Value of Design Research. April 22-24 2015. Paris Descartes University Institute of Psychology, Boulogne Billancourt, France.
  • Tieben, R., Valk, L. de, Rijnbout, P, Bekker, T and Schouten B. (2014), Shake up the schoolyard: iterative design research for public playful installations. In Proceedings of the 2014 conference on Interaction design and children (IDC '14). ACM, New York, NY, USA, 175-183. (.pdf)
  • Van Beukering, A, de Valk, L and Bekker, T. (2014) Wobble: Supporting Social Play through an Open-ended Play Environment, IN : van Leeuwen, J.P., Stappers, P.J., Lamers, M.H., Thissen, M.J.M.R. (Eds.) Creating the Difference: Proceedings of the Chi Sparks 2014 Conference, April 3, 2014, The Hague, The Netherlands. (.pdf)
  • de Valk, L., Rijnbout, P., de Graaf, M., Bekker, T., Schouten, B., & Eggen, B. (2013). GlowSteps–A Decentralized Interactive Play Environment for Open-Ended Play. In Advances in Computer Entertainment (pp. 528-531). Springer International Publishing.(.pdf)
  • van Hoeve, B., de Valk, L., & Bekker, T. (2013). Toinggg: How Changes in Children’s Activity Level Influence Creativity in Open-Ended Play. In Advances in Computer Entertainment (pp. 642-645). Springer International Publishing.(.pdf)
  • van Paesschen, D., de Graaf, M., & Bekker, T. (2013). ZooMor: Three Stages of Play for a Sleeping Creature. In Advances in Computer Entertainment (pp. 646-648). Springer International Publishing. (.pdf)
  • Rijnbout, P., de Valk, L., Vermeeren, A., Bekker, T., de Graaf, M., Schouten, B., & Eggen, B. (2013). About Experience and Emergence-A Framework for Decentralized Interactive Play Environments. In Intelligent Technologies for Interactive Entertainment (pp. 104-113). Springer International Publishing. (.pdf)
  • Greef, K. de, Spek, E. van der, and Bekker, T. (2013) Designing Kinect games to train motor skills for mixed ability players, in Proceedings Games for Health 2013, October, The Netherlands, 197 -206 (.pdf).
  • Sluis-Thiescheffer, R.J.W., Tieben, R., Sturm, J., Bekker, M.M. and Schouten B. (2013) An active lifestyle for youths through ambient persuasive technology: implementing activating concepts in a school environment. In Proceedings Games for Health 2013, October, The Netherlands, 293- 308.(.pdf)
  • Gultekin Atasoy, P., Bekker, M. M., Lu, Y., Brombacher, A.H. & Eggen, J.H. (2013). Facilitating design and innovation workshops using the Value Design Canvas. In H. Melkas & J. Buur (Eds.), Proceedings of the 3rd Participatory Innovation Conference, Lahti, Finland: LUT Scientific and Expertise Publications, pp. 111-118. (.pdf)
  • Valk, L. de,Bekker, T. and Eggen, B. 2013. Leaving room for improvisation: towards a design approach for open-ended play. In Proceedings of the 12th International Conference on Interaction Design and Children (IDC '13). ACM, New York, NY, USA, 92-101.(.pdf)
  • Barendregt, W. and Bekker, T.. 2013. Exploring the potential of the drawing intervention method for design and evaluation by young children. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (CHI EA '13). ACM, New York, NY, USA, 193-198. (.pdf)
  • Valk, L. de, Rijnbout, P., Bekker, T., Eggen, B., Graaf, M. de,  and Schouten, B. (2012) Designing for playful experiences in open-ended intelligent play environments, IADIS International Conference Game and Entertainment Technologies (GET) 2012, Lisbon, Portugal, 18-20th July 2012. (.pdf)
  • Bekker, M.M., Lu, Y., Baha, S.E., Berg, R. van den & Siekmans, J. (2012). Designing tangible social media solutions for older adults. In ISG*ISARC2012, World Conference on Technologies and Technology use to serve the aging society (Gerontechnology), The Netherlands.
  • Lu, Y., Baha, S.E., Bekker, M.M., Brombacher, A.C. & Degen, P. (2012). Mobility as social participation : a case study from the Netherlands. In AMQoL2012, International Conference on Aging, Mobility and Quality of Life. Ann Arbor, University of Michigan, USA: Elsevier Ltd.
  • Rozendaal, M., Vermeeren, A., Bekker, T., and Ridder, H. de  (2011) A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction, Ami Workshop on Human Behaviour Understanding (HBU), 16-18 November 2011, Amsterdam, The Netherlands, 116 – 123.
  • Sturm, J., Tieben, R., Deen, M., Bekker, T. & Schouten, B.  (2011) PlayFit: Designing playful activity interventions for teenagers, Conference DIGRA 2011, 15-17 September 2011, Hilversum, The Netherlands.
  • Tiemstra, G., Berg, R. van den, Bekker, T., Graaf, M. de (2011) Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play Environment, Conference DIGRA 2011, 15-17 September 2011, Hilversum, The Netherlands. (.pdf)
  • Fernaeus,Y. Holopainen,J. and Bekker, T. (2011) Please enjoy!?: 2nd workshop on playful experiences in mobile HCI. In Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (MobileHCI '11). ACM, New York, NY, USA, 745-748.
  • Tieben,R., Bekker, T. and Schouten, B. (2011) Curiosity and Interaction: making people curious through interactive systems, BCS-HCI conference, 4 – 8 July 2011, Newcastle upon Tyne, UK.
  • Read, J. and Bekker, T. (2011) The Nature of Child Computer Interaction, BCS-HCI conference, 4 – 8 July 2011, Newcastle upon Tyne, UK.
  • Tieben, R., Sturm, J., Bekker, T. & Schouten, B. (2011) Eliciting casual activity through playful exploration, communication, personalisation and expression , Chi Sparks Conference, 23 June 2011, Arnhem.(.pdf)
  • Gilutz, S., Bekker, T., Fisch, S. and Blikstein, P. (2011) Teaching interaction design & children within diverse disciplinary curricula (workshop). In Proceedings of the 10th International Conference on Interaction Design and Children (IDC '11). ACM, New York, NY, USA, 257-259.
  • Kassenaar, P. Lu, Y., Hof, L op ‘t, Bekker, T. (2011) Key factors in visualizing the value model in open innovation projects, In Proceedings of International Product Development Management Conference, June 2011, Delft, The Netherlands. (.pdf)
  • Barendregt, W. and Bekker, M.M. (2011) Children may expect drag-and-drop instead of point-and-click, CHI 2011 conference: extended abstracts, Vancouver, Canada. (.pdf)
  • Bekker, M.M. and Antle, A. (2011) Developmentally Situated Design (DSD): Making Theoretical Knowledge Accessible to Designers of Children’s Technology, CHI 2011 conference, Vancouver, Canada. (.pdf)
  • Ben Schouten, Menno Deen, Tilde Bekker (2010) Playful Identity in game design and open ended play, Conference Homo Ludens 2.0, Utrecht 17-18 November. (.pdf)
  • Op ‘t Hof, L., de Pee, J., Sturm, J., Bekker, T. (2010) Interactive objects for open-ended play: Effects of prolonged use on social interaction. Conference of Fun and Games 2010, Leuven, Belgium, 99-106. (.pdf)
  • Bekker, M.M., Romero, N.A., Sturm, J., de Valk, L. and Kruitwagen. S. (2010) Persuading Older Adults’ to social and physical activities. Gerontechnology, 9 (2), 194. (.pdf)
  • de Valk, L., Kruitwagen, S., Bekker, M.M., Romero, N.A. and Sturm, J. (2010) Activator: Playful Persuasion to support older adults’ social and physical activities. . Gerontechnology, 9 (2), 257. (.pdf)
  • Bekker, M.M. Lu, Y. and Tieben, R. (2010) Requirements for communication technology to support social interaction of older adults. Gerontechnology, 9 (2), 193. (.pdf)
  • Bekker, M.M. and Sturm, J. (2009) Stimulating Physical and Social Activity through Open-Ended Play , Interact 2009, Uppsala, Sweden, 952- 953.
  • Hopma, E., Bekker, M.M. and Sturm, J. (2009) Interactive Play Objects: the influence of multimodal output on open-ended play, In Proceedings of INTETAIN 2009, June 22-24, Amsterdam, The Netherlands, 78 -89. (.pdf)
  • Jansen, M. and Bekker M. (2009) The influence of personal and shared interactive play objects on social behaviour, In Proceedings of INTETAIN 2009, June 22-24, Amsterdam, The Netherlands, 90 – 101. (.pdf)
  • Bekker, T. and Sturm J. (2009) Stimulating social and physical activity through open-ended play, In Proceedings of Interaction Design and Children, IDC 2009, Como, Italy, June 3-5, 309-311.(.pdf)
  • Bekker, T , Sturm, J., Wesselink, R. ,Groenendaal, B., and Eggen, B. (2008) Interactive Play Objects and the effects of open-ended play on social interaction and fun, In Proceedings of ACE, International Conference on Advances in Computer Entertainment Technologies, Yokohama Japan, 3-5 December, 389-392. (.pdf)
  • Bekker, T., Sturm, J. and Barakova, E. (2008) Designing for social interaction through physical play, In Extended Abstracts of conference on Fun and Games 2008, (Eindhoven, The Netherlands), 20-21 October, 62 -67.
  • Barendregt, W , Bekker, M. and Lindström, B. (2008) Entertainment and education in a serious game to learn English, Extended Abstracts of the International Conference on Fun and Games 2008, 18-21.
  • Sturm, Janienke, Bekker, Tilde, Eggen, Berry (2008) Playful interactions: social interaction through open-ended physical play, In Proceedings of 1st workshop on Design for Social Interaction through Physical Play, 20th October, Eindhoven The Netherlands, 63 -70.
  • Thang, B. , R.J.W. Sluis-Thiescheffer, M.M. Bekker, and J.H. Eggen (2008) Comparing the Creativity of Children’s Design Solutions Based on Expert Assessment, Proceedings of Interaction Design and children, June 11 - 13, Chicago (USA). (.pdf)
  • Sturm, J., Bekker, T., Groenendaal, B., Wesselink, R. and Eggen, B. (2008) Key issues for the successful design of an intelligent interactive playground, Proceedings of Interaction Design and children, June 11 - 13, Chicago (USA), 258-265. (.pdf)
  • Bekker, Tilde and Eggen, Berry, (2008) Designing for Children’s Physical Play, (2008), CHI 08 extended abstracts on Human factors in computing systems, Florence, Italy, 2871-2876. (.pdf)
  • R.J.W. Sluis-Thiescheffer, M.M. Bekker, J.H. Eggen (2007) Comparing Early Design Methods for Children, Proceedings of Interaction Design and children, June 6-8, Aalborg, Denmark, 266-273.
  • Bekker, M., van den Hoven, E., Peters, P. en klein Hemmink, B. (2007) Stimulating Children’s Physical Play through Interactive Games: Two Exploratory Case Studies, Proceedings of Interaction Design and children, June 6-8, Aalborg, Denmark, 163-164.(.pdf)
  • Vermeeren, A., Bekker, M. M., van Kesteren, I. E., and de Ridder, H. 2007. Experiences with structured interviewing of children during usability tests. In Proceedings of the 21st British CHI Group Annual Conference on HCI 2007: People and Computers Xxi: Hci..But Not As We Know It - Volume 1 (University of Lancaster, United Kingdom, September 03 - 07, 2007). British Computer Society Conference on Human-Computer Interaction. British Computer Society, Swinton, UK, 139-146.
  • Stienstra, J., Hopma, E. and Bekker, M. (2006) ‘Move it’- A persuasive game for 11-year old children to increase awareness about a healthy balance between eating and exercising, In adjunct proceedings of Persuasive 06, May 18 and 19, Eindhoven, The Netherlands, 21-25.
  • Baauw, E., Bekker, M.M. and Markopoulos, P. (2006) Assessing the Applicability of the Structured Expert Evaluation Method (SEEM) for a wider Age Group, accepted for The Interaction Design and Children conference, Tampere,  6 – 9 June 2006, Finland.
  • Baauw, E. Bekker, M.M., Barendregt, W. (2005) A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games’. Interact 2005, Tenth International Conference on Human-Computer Interaction, 12-16 September 2005, Rome, Italy, 457-469.
  • Barendregt, W., Bekker, M. M., (2005) Developing a coding scheme for detecting usability and fun problems in computer games for young children, In proceedings of Measuring Behavior 2005, 31 August 2005, Wageningen, The Netherlands, 245-248.
  • Barendregt, W., Bekker, M. M., 2005d. Extended guidelines for usability (and fun) testing with children. Proceedings of SIGCHI.NL Conference 2005, HCI Close to You, Den Haag,
  • Barendregt, W., Bekker, M. M., 2004. Towards a Framework for Design Guidelines for Young Children's Computer Games . Proceedings of the 2004 ICEC Conference, 1 September 2004, Springer-Verlag, Eindhoven, The Netherlands, 365-376.
  • Bekker, M. M., Barendregt, W., Crombeen, S. and Biesheuvel, M. (2004). Evaluating usability and fun during initial and extended use of children's computer games. In Proceedings of the BCS-HCI, Leeds, September 2004, 331-346.
  • Vermeeren, A., van Kesteren, I. and Bekker, M. (2003) Managing the 'Evaluator Effect' in User Testing, Proceedings of Interact 2003, September 1-5, Zürich, Switserland, 647-654. (.pdf)
  • Barendregt, W, Bekker, M.M. and Speerstra, M. (2003) Empirical evaluation of usability and fun in computer games for children, Proceedings of Interact 2003, September 1-5, Zürich, Switserland, 705-708.
  • Van Kesteren, I., Bekker, M.M., Vermeeren, A.P.O.S., and Lloyd, P. (2003) Assessing usability evaluation methods on their effectiveness to elicit verbal information from children subjects, Conference on Interaction Design and Children, Preston, 1-3 July 2003, 41-49. (.pdf)
  • Gilutz, S, Bekker, M, Druin, A., Fisch, S. and Read, J. (2003) Children’s online interfaces: Is usability testing worthwhile, Conference on Interaction Design and Children, Preston, 1-3 July 2003, 143-145.
  • Bekker, M., Beusmans, J., Keyson, D. and Lloyd, P. (2002) KidReporter: a method for engaging children in making a newspaper to gather user requirements, In: Bekker, M., Markopoulos, P. and Kersten-Tsikalkina, M. (Eds.) Proceedings of Interaction Design and Children, 138-143.
  • Hoenderdos, R., Vermeeren, A., Bekker, M. And Pierik, A. (2002) Design for experience: the “Look, mama” experience, In: Bekker, M., Markopoulos, P. and Kersten-Tsikalkina, M. (Eds.) Proceedings of Interaction Design and Children, 4-10.
  • Markopoulos, P. and Bekker, M. (2002) How to compare usability testing methods with children participants, In: Bekker, M., Markopoulos, P. and Kersten-Tsikalkina, M. (Eds.) Proceedings of Interaction Design and Children, 153-158.
  • Kersten-Tsikalkina, M. and M. Bekker (2001) Evaluating usability and pleasure of children's products, In Proceedings of the International Conference on Affective Human Factors Design, Singapore, June 27 -29.
  • Vroubel, M., Markopoulos, P. and Bekker, M. (2001) Developing interaction styles to support informal communication at home, In Proceedings of IFAC Symposium on Analysis, Design and Evaluation of Human-Machine Systems, 18-20 September 2001, Kassel, Germany.
  • Vroubel, M., Markopoulos, P., and Bekker, M.M. (2001) FRIDGE: exploring intuitive interaction styles for home information appliance, Proceedings of CHI 2001: Extended Abstracts, 207 -208.
  • Bekker, M. and Long, J. (2000) User involvement in the design of human-computer interactions: some similarities and differences between design approaches, In McDonald, S., Waern, Y. and Cockton, G. (Eds.), People and Computers XIV- Usability or Else!, 135 - 148.
  • Markopoulos, P., Bekker, M. & Marijnissen, P. (2000) User interface development with the Unified Process: Should UML do it all? Informal Proceedings of Design Specification and Verification of Interactive Systems '2000.
  • Kant, M. van de, Wilson, S. Bekker, M., Johnson, H. and Johnson, P. (1998) PatchWork: A Software Tool for Early Design, CHI '98 Conference, 221- 222.
  • Wilson, S., Bekker, M.M., Johnson, P. and Johnson, H. (1997) Helping and Hindering User Involvement - A Tale of Everyday Design, Proceedings CHI 97, Atlanta, April 1997, ACM Press.
  • Bekker, M.M., Wilson, S., Johnson, P., and Johnson H. (1996), Costs and Benefits of User Involvement in Design, CHI'96 Research Symposium, Vancouver, April 1996.
  • Wilson, S., Bekker, M.M., Johnson, H., and Johnson J. (1996) Costs and Benefits of user involvement in design: practitioners' views, In Proceedings of the HCI conference, London, August 1996, 221-240.
  • Bekker M.M. and Wilson S. (1996) Towards a Framework of Design Models, Proceedings CHI'96 - Conference Companion, Vancouver, April 1996, ACM Press, 257-258.
  • Bekker, M.M., Olson, J.S., and Olson G.M. (1995) Analysis of gestures in face-to-face design teams provides guidance for how to use groupware in design, In Proceedings of the Symposium on Designing Interactive Systems, (Ann Arbor, USA, August 23 - 25), 157-166.
  • Bekker, M. M. and Vermeeren, A.P.O.S. (1993) Developing user interface design tools: An analysis of interface design practice. In Lovesey, E.J. (Ed.) Contemporary Ergonomics 1993, London: Taylor & Francis, 79 - 84.
  • Vermeeren, A.P.O.S. and Bekker, M.M. (1993) Selecting early user interface evaluation methods for use in practical design situations: a check-list. In Lovesey, E.J. (Ed.) Proceedings of the Ergonomics Society's Annual Conference 1993, London: Taylor & Francis, 103 - 109.
  • Bekker, M.M. (1993) Representational issues related to communication in design teams, In INTERCHI '93 Adjunct Proceedings, 151-152.
  • Bekker, M.M. and Vermeeren, A.P.O.S. (1992) Developing a design method: task analyses in user interface design, In Conference Companion CHI'92, Monterey, May 1995, 35.
  • Bekker, M.M. and Vermeeren, A.P.O.S. (1992) Human computer interface design in practice: variability, constraints and information sources. In Contemporary Ergonomics 1992, London: Taylor & Francis, 352-357.

 

Informally Refereed

  • Bekker, T, valk, L. de and Eggen, B. (2015) Developing intermediate knowledge to support designers in designing for social interaction and physical play. Position paper for the CHI 2015 workshop on Knowledge Production in Interaction Design, Sunday April 19th 2015 , Seoul, Korea..pdf
  • Rijnbout, P.,  Valk, L. de, Graaf, M., de,  Bekker, T., Schouten, B. and Eggen, B. (2011) i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments, Ami Workshop on Ambient Gaming, 16-18 November 2011, Amsterdam, The Netherlands.
  • Tieben, R., Bekker, M.M., Sturm, J. and Schouten, B.A.M. (2011). Playful moments of activity. In Please Enjoy! workshop at MobileHCI 2011.
  • Tieben, R., Sturm, J., Bekker, M.M., and Schouten, B.A.M. (2011). Little moments of casual active play. In Design for Cool Workshop 2011, at BHCI 2011.
  • Bekker, Tilde (2011) Practicing social skills with open-ended play objects, Workshop on Early years and learning, La Clusaz, France, 28 -29 March 2011.
  • Sluis-Thiescheffer, R.J.W., Bekker, M.M. and Eggen, J.H. (2009) Adding Creativity to the UX-toolbox: Exploring the use of Creative UX methods. In: Proceedings of the 13th local Dutch conference on Computer Human Interaction, Leiden, CHI-Nederland Press: Amsterdam
  • Bekker, Tilde and Eggen, Berry, (2008) Designing exertion interfaces for children, Position paper for CHI 2008 workshop Exertion Interfaces, Florence, Italy.
  • Essen, Harm van, Bekker, Tilde and Eggen, Berry, (2008) A Framework for Designing Ambient Persuasion, Position paper for CHI 2008 workshop Exertion Interfaces, Florence, Italy
  • Bekker, M.M., Sluis-Thiescheffer, W (2007) Using Child Personas in Design, Position paper for CARS workshop, Preston, UK, 16 November 2007.
  • Wouter Sluis-Thiescheffer, Tilde Bekker, Berry Eggen, Huib De Ridder and Arnold Vermeeren, (2007) Design with an eye for development, Position paper for CARS workshop, Preston, UK, 16 November 2007.
  • Bekker, Tilde (2007) Structured Expert Evaluation Method (SEEM), R3UEMs: Review, report and Refine Usability Evaluation Methods, Proceedings of the 3rd COST294-MAUSE International Workshop, Domnique Scapin and Effie Law (Eds.), 5th March Athens, Greece. 55-57.
  • Ester Baauw and Mathilde M. Bekker (2005) A comparison of two analytical evaluation methods for children’s computer games, Position paper for workshop: Child computer interaction: Methodological Research, Interact 2005, Tenth International Conference on Human-Computer Interaction, 12-16 September 2005, Rome, Italy.
  • Barendregt, W., Bekker, M. M., (2005) Development and Evaluation of the Picture Cards Method. Position paper for workshop: Child computer interaction: Methodological Research, Interact 2005, Tenth International Conference on Human-Computer Interaction, 12-16 September 2005, Rome, Italy.
  • Bekker, M.M. and Vogten, L.L.M. (2000) Error resolution strategies during speech interaction, IPO Annual Progress Report.
  • Bekker, M.M. and Siepe, H. (2000) Selecting and tailoring early design techniques: a case study, IPO Annual Progress Report.
  • Bekker, M.M. and Vogten, L.L.M. (1999) Usability of voice-controlled product interfaces, IPO Annual Progress Report, 111-124.

PhD Thesis

  • Bekker, M.M. (1995) An analysis of user interface design practice: Towards support for team communication. Thesis submitted to Industrial Design Engineering, Delft Technical University (The Netherlands).