Design Case 2010 USI Programme, Module
About the Design Case
The design case is a team project executed by multi-disciplinary teams of 4-5 USI post-graduate students, in a period of 10 weeks. This project provides an
opportunity for USIs to execute a full user-centred design cycle where they can
prototype and test their own design ideas with users and learn in practice how
to embed user involvement in an iterative and explorative design process. All design case projects should have a
strong industrial relevance, innovative character and a research component. A
large proportion of past USI design cases have been published at international
Currently Design Case 2010 is in the start up phase; information on how to shape
these projects with Panos, the USIs and the project owners can be found below.
Key points in shaping new
design case projects
Projects must cover a ‘complete’
transition from a user requirements analysis, to design, prototype and
Projects should align to research
interest of one of the TU/e coaches, to ensure coaching availability and
Projects should be interesting to
industry, who may get involved as an assignor, mentor or ‘uncle’ for the project.
A flexible supervision/coaching
structure of the project is possible, but must be agreed and clarified in the
Teamwork is necessary – teams are
formed by the USIs but are not allowed to split.
Exploitation of the project is
valued (e.g., publication)
Project can provide useful ideas for
research or industry and for all people involved, it is a way to test the waters
for the industrial projects of the 2nd year.
In order to improve the embedding of the USI program in the faculty, this
year a selection of project themes will be provided to the the USIs, with some
initial ideas for projects.
Potential project owners will present some of these topics to the USIs on
Wednesday, June 16.
At this stage USIs may subscribe to projects and try to form quickly teams
with mixed backgrounds and with a shared interest in the topic. While iniitally
each USI may follow discussions on more than one project, teams should
crustallize by June 22, by when an initial project topic must be agreed with
Panos, the project owners based and the team. At this stage it is only required to have a short description (from 2-3
lines, to half an A4), describing a topic of interest. This topic must lend
itself to a user centered design process: a need of users, a user experience that
needs to be designed, etc.
A full problem definition will be constructed by USIs, Panos and coaches
collaboratively in the first week dedicated to the design case: the final
deadline for this is July 2.
Objective of the course
This course gives the chance to USI’s to
pull together the knowledge they have acquired in the taught modules of the
programme. They get hands-on experience in interaction design following a
complete iteration of a design lifecycle, from requirements analysis to
implementation and testing.
This design case aims to consolidate
knowledge of user centred design by attacking a challenging, complicated and
industrially relevant problem which is relevant to current state of the art in
interaction technology. Emphasis is placed upon having a good design and on
good design approach. Critical design decisions must be reflected on a
prototype and tested with users.
Compared to the 9-month industrial
project of the 2nd year of the USI programme, the design case aims to
ensure an appropriate and complete execution of a user centred design lifecycle
and to expose USIs to the practical difficulties of teamwork in a multi-cultural
environment. This may or may not happen in the industrial project, which can
focus on a small part of the process, e.g., implementation or usability testing
and where USIs are often working individually.
This design case aims to provide
students with a reference point as to what is ‘best practice’ for involving
users and basing design on empirical user studies. so that they can transfer
this knowledge to the industry during their industrial placement.
- The emphasis is on doing rather
than reporting, but reports tend to be a good record of what happened and
sometimes the only way to assess work done, so they must have some clarity
and show the work done.
- For some milestones, a report is
expected as a deliverable - some rough specification of size and content is
given in the schedule and will be detailed in the class.
- There is always a report deliverable for the
final presentation. Final reports should be formatted using the SIGCHI format,
unless another agreement is made with the team's coach (e.g., a conference
format or an in-house reporting standard).
- The size of the report is also to be agreed with the
coach. The default advice is to write 4-6 page for
intermediate reports and about 8-16 pages for the final report. Typically a
10 page report is more than sufficient to report a whole design case. Extra
information, e.g., summaries of data, materials used in experiments,
questionnaires, images from intermediate prototypes can and should be
included as an appendix.
- For the final report a CD or DVD should be presented
to the coach to provide software, raw data, footage, etc. Original data
(e.g., in the form of tapes from session), should be delivered also to the
team's coach for proper storage (unless the conditions under which it was
obtained require that it should be destroyed).
Project planning for Design Case 2009
The following time is currently
allocated to the project
week 26, June 28-July 2
week 34 &35, Aug 23-Sept 3
weeks 37 & 38, Sept 13-24
weeks 41 &42 Oct 11-Oct 22
weeks 48, 49, 50 Nov 29-Dec 17
Roughly, the project should follow the
following phasing. Note, that depending on the nature of the project, the
problem and the team, you may enter the design cycle at different places, e.g.,
use an evaluation of an existing system as a requireemnts gathering technique.
However, there is a strong interest to conclude with prototypes and evaluation
of prototypes rather than stop with initial formulations of concept scenarios at
an abstract level.
Problem definition (initial exploration)
1 A4 describing the detailed
problem statement and related work.
User Needs Study
User Needs Analysis
(define target users, tasks,
Submit 2 page report describing
process and results. Interesting data should be included as an
Concept Design and Evaluation
15’ oral presentation (5'
Submit 2 page report describing
concept, design rationale and initial evaluation plan. Interesting
information should be included in an appendix.
NB. Please get in touch with Panos and Mia as soon as
possible for equipment you might need to buy
Demonstrate to supervisor on date due.
Submit 1 A4 max. with evaluation plan
Evaluation and report writing
of whole project.
Submit report describing
the whole project, with all relevant materials (and intermediate
reports) as appendices. A CD Rom with all relevant material (including
the report) should be submitted.
Reports should be handed (both as
electronic and paper versions)
to the coach and to Panos on the day of the deadline.
Past runs of the course
the course runs since 2001. The description of some
previous runs can be found at:
Design Case 2006, Design case 2007,
Design Case 2008
Design Case 2009
A full list of past design cases
- Idea Collector: Tangible interface to support brainstorming. D.Belitsky,
R.M.Disaro, K.G.v.Turnhout, A.Malchanau Coach: P.Markopoulos
- USI – Server: a web application to support USI course management.
I.Berezhnyy, Y.Hnatyuk , O.Krashtan Coach: A.v.Eijnde
- Communication Device for Children. R.F.F.Cima, H.J.Choi,
I.Cremers,N.C.v.Woerden Coach: T. Bekker
- Mo-Mo: Payment System for e-Commerce. M.A.E.Lautenbach, M.Marur ,
A.J.Matysiak, E.Patrzalek, J.Razoux.Schultz Coach: Florian Egger
- I-Music: An interactive application to support internet music jockeys.
H.J.Reitsma Coach: C.Bartneck Industrial Coach: Ingrid Halters, KPN
- An Awareness application for supporting on-going relationships. O.Romijn,
A.Philopoulos, C.Huijnen Coach: P.Markopoulos
- A tangible interface for shared viewing of photo-collections Y.Bondareva,
A.Bondaryeva, N.Deshpande, N.Kirillova, A. Panas Coach: P.Markopoulos
Industry Coach:E.v.d.Hoven (Philips Research)
- An investigation of different modalities and interaction styles for
mobile devices. I.Kirshanau, R.Koti, R.Kummeling, T.Thakur Coach: K.Turnhout
- A carriable device for supporting navigation by backpacker tourists.
A.v.d.Camp, A.Gritsenko, U.Yordan, H-J Kong, J.v.d.Kooij, R. Krysiak Coach:
- Knoweldge.Research: An information appliance for supporting access to
paper documents, for knowledge sharing. J.v.Baren, O.Bodarenko, M.de Gouw,
N.Romero, I.Zitter Industry Coach: R. Janssen (Oce) Coach P.Markopoulos
- Heart Monitoring Appliance and Service. Olivier Shneider, Hans de Mondt,
Wen , Pavel and Hanneke van Dam Coach: Matthias Rauterberg
- Awareness System for Elderly Judith Gordebeeke, Andres Lucero, Doron,
Javed Vassilis Khan, Privender Saini Coach: Panos Markopoulos
- Read-It Tabletop Device for Playful Learning Siska, Lyuba Kolov,
Claudia, Wouter, Ivo) Coach: Jean Bernard Martens
- Interactive TV Anita Patel, Hienadz Dragun, Andrei Lashin, Harold
Peeters Coach: Wijnand IJsselsteijn Industrial Coach: Maddy Janse, Philips
- Virtual Coach: : A product for helping and encouraging joggers. Anke
Eyck, Kelvin Geerlings, Dina Karimova, Bernt Meerbeek, Lu Wang Coach Wijnand
IJsselsteijn and Yvonne de Kort Industrial coach: Joyce Westerink, Philips
- Enriching Mobile Experience for Teens Communicators: A interactive
application and service to enhance standard social communications by teens
through their mobile phones. Alia K.Amin, Bram .T.A.Kersten, Olya.A.Kulyk,
Elly Pelgrim, Jimmy Wang Coach: Panos Markopoulos Industrial coach: Hans
- VISTA : A device and an application support co-workers keep up to date
about each other's activities. Lucy Gunawan, Qarin Hjortzberg-Nordlund, Xu
Sun, Nele Van den Ende and Marcin Wichary Industrial coach: Ruud Jannsen and
Agnieska Matysiak, OCE
- Toy Car Racing (Scorpiodrome) Giorgos Metaxas, Barbaros Metin, Gregory
Shapiro, Jutta Schneider, Wei Zhou Coach: Panos Markopoulos
- RELAX: Restorative Environment to Lighten Attentional fatigue and
anXiety Heleen Boland, Dafni Chaita, Karin Nieuwenhuizen, Jorien van der
Peijl, Martijn Smit Coach: Wijnand IJsselsteijn and Yvonne de Kort
Industrial Coach: Joyce Westerink
- Raker: Video search on TV Jing Li, Dimitry Izotov, Hongliang Wang, Angel
Perez, Nianyong Wang and Fabian Körners Coach: Panos Markopoulos
- Camelot: Designing a mobile outdoor game for children Angelique Kessels,
Hielke Schut, Iris Soute, Janneke Verhaegh Coach: Panos Markopoulos
Industrial Coach: Willem Fontijn, Philips Research
- E-CoW: Electronic Co-Writing Verschoor, M.P.F; Ding, X; Zhang, Y;
Hesselle, H.M.P. de, Khairun Nisa Fachry Coach: Olha Bodarenko
- MenikMati: Facilitating the statistical analysis of data for non experts
OliverMoran, Maurits Kaptein and Katia Hurskaya Coach: Jean Bernard Martens
- Pervasive Game for Kids: Using biofeedback in tabletop games Abdullah Al
Mahmud, Lee Chi, Omar Mubin, Johanna Octavia, Suleman Shahid Coach: Panos
- Storytelling for people with Aphasia Elk Daemen, Pavan Dadlani, Pinar
Erik Paker,, Ying Li and Du Jia Coach: Jean Bernard Martens
- Enhanced Shopping Experience Serena Magdalena, Jane Cheng, & Roel Vossen
Coach: Dima Aliakseyeu Industrial Coach: Evert van Loenen, Philips Research
- An examination of binaural feedback for fall prevention Albertine Visser,
Atike Pekel, Júlia Da Silva Benini, Marijn Bruinick & Walter Talbott Coach:
P.Markopoulos Industrial Coach: Ingrid Flinseberg, Philips Research
- Smart Signs: A public display to encourage social interactions in the
workplace Sanjin Pajo & Senka Zubic Coach: A.Matysiak
- Head Up Games: A pervasive game for children Yang Guo, Koen Hendrix,
Dirk v.d. Mortel & Tim Tijs Coach: P.Markopoulos
- A Graphical Interface for Domotics Applications Paula Deisz Coach: Maddy
Janse Industrial Coach: Edwin van Kassel ( BeNext BV).
- Goldfish: Evaluation of training planning versus swimming performances
through information visualization Marcin Bober, Yevgen Khotynets, Annemieke
van Rutten &Vanessa Sawirjo Coach: Ruud Jannsen, Telematica Institute
- Multi-modal game for supporting stroke rehabilitation Jennifer Curtis,
Maartje de Vries, Loes Ruijs, Robert Winters Coach: Jean Bernard-Martens, TU/e
Industrial Coach/Client: Henk Seelen, Richard Geers, SRL Hoensbroek
- A persuasive technology to support increased physical activity Herjan
v.d. Heuvel, Andre Fialho, Li Li, Qing Liu, Qonita Shahab Coach: Panos
Markopoulos, TU/e Industrial Coach/Client: Privender Saini and Joyca Lacroix,
- Future Workspace: Supporting the communication needs of nomadic workers
Ying Li, Brian Pagan, Wil Rijnen, Zhihui Zhang Industrial Coach: Ruud
Janssen, Telematica Institute
- A boardgame using tangible interaction technology Eva Kraaijenbrink,
Frank van Gils, Quan Chen Coach: Elise v.d. Hoven, TU/e Industrial
Coach/Client: Rob.v.Herk Philips Research
- Design of a new way of interaction for hand-held devices Maria Luz
Caballero, Ting-Ray Chang, He Huang, Valentina Occhialini Coach: Jean
Bernard-Martens, TU/e Industrial Coach/Client: Andres Lucero, Nokia
- The Siren Project: Serendipitous Information Sharing Networks Nikos
Batalas, Hester Bruikman,Dominika Turzyńska, Vanessa Vakili, Natasha
Voynarovskaya Coach: Panos Markopoulos, TU/e
- The Persuaders: Enhancing the Sleeping Experience Paulo Melo, Tomaso
Scherini, Toon Van Craenendonck,Wenzhu Zou Coach: Maurits Kaptein Industrial
Coach: Boris de Ruyter, Philips Research
- Supporting Brainstorming with multi-touch surfaces Dirk Verhagen,
Aljosja Jacobs, Annemiek van Drunen, Sophia Atzeni Industrial Coach: Ruud