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Using Video in Design

Panos Markopoulos

November 2012

The aim of this module (40 hrs) is for students to familiarize with the use of Video for Interaction Design.

After this module students should be able to:




Lecture / Presentations


Mon 5.11



Video in design fieldwork (Panos)






Assignment 1: "Ethics Lies and Video Tape"

Read paper by W. Mackay. Prepare interview plan.

Shoot 2 Interviews for Mini Project

Prepare 10' presentation per group (max): your interview plan, your findings, your reflections upon how you did it and a brief extract from the interview footage.

Read paper by Raijmakers et al.


Tue 6.11 14:00-15:30 Presentation Assignment 1. Contextual Video Interview Presentations (10' per team) Pre

Wed 7.11




Video Prototyping methodology (Panos)

Read papers on prototyping and fidelity, starting from Vertelney's paper


Assignment 2. "Minority Report"

Video brainstorm exploring novel forms of interaction.


Thu 8.11 9:30-10:30 Presentation Assignment 2.

10 minutes per team - show 2-3 top ideas.

Read STARFIRE paper and watch the video - as a preparation for shooting your own.

Assignment 3: "The Truman Show"

Synthesize and refine your favoured design concept; prepare a storyboard and props, shoot video prototype.

Deliverable To be delivered at the end of the course: your edited video (max 4')

Prepare a presentation of 12' per team: show your video and discuss your choices 

Fri 9.11


Presentation Assignment 3

Deadline for deliverable:  DVD with 

  • README file with DVD content

  • edited version of 2 interviews, copy of the signed consent form, and interview plan.

  • edited version of video brainstorms (guideline 60-90sec each file)

  • edited version of your final video prototype (guideline 3-5 min)

  • powerpoint or pdf files of all your presentations



Use video prototyping to explore the following general area:

How wearables can enhance every day experiences of people: eating out in a restaurant, commuting, sporting, cooking, health care, etc., with the focus on making them more pleasurable, engaging, and fulfilling. You should not be worried of ensuring whether something is feasible or not in current technology, but try to avoid science fiction. We aim for solutions that in principle should be possible to build with today's technology.

You are invited to take any area that interests you, and use video as a tool for understanding people and conveying this understanding in a video scenario. Also, use video to capture design ideas in brainstorming, and to represent a fully worked out interaction design..




  1. Ethics, Lies and Videotape, Mackay, W., (1995), Proc. CHI’95, pp.138-145.

  2. Bas Raijmakers, William W. Gaver, and Jon Bishay. 2006. Design documentaries: inspiring design research through documentary film. In Proceedings of the 6th conference on Designing Interactive systems (DIS '06). ACM, New York, NY, USA, 229-238. DOI=10.1145/1142405.1142441

  3. •The "Starfire" Video Prototype Project: A Case History, Tognazzini, B., Proceedings CHI ‘94 - see the page at •

  4. •Vertelney, L.  Using Video to Prototype User Interfaces.  SIGCHI Bulletin, Vol. 21, Number 2, (October 1989), pp. 57-61.

  5. Jordan, Brigitte and Austin Henderson. 1995. "Interaction Analysis: Foundations and Practice." The Journal of the Learning Sciences, 4(1): 39-103.

Past Runs of this course

2001, 2002, 2003, 2004,2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012