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Using Video in Design

Panos Markopoulos

February 2012

The aim of this module (40 hrs) is for students to familiarize with the use of Video for Interaction Design.

After this module students should be able to:




Lecture / Presentations


Mon 20/2



Video in design fieldwork (Panos)






Assignment 1: "Ethics Lies and Video Tape"

Read paper by W. Mackay. Prepare interview plan.

Shoot 2 Interviews for Mini Project

Prepare 10' presentation per group (max): your interview plan, your findings, your reflections upon how you did it and a brief extract from the interview footage.

Read paper by Raijmakers et al.


Tue 21/2 9:00-11:00 Familiarization with video editing software (Nik and Lilia)  

Wed 22/2




Presentation Assignment 1. Contextual Video Interview Presentations (10' per team)




Video Prototyping methodology (Panos)

Read papers on prototyping and fidelity, starting from Vertelney's paper


Assignment 2. "Minority Report"

Video brainstorm exploring novel forms of interaction.


  16:00-17:00 Presentation Assignment 2.

10 minutes per team - show 2-3 top ideas.

Read STARFIRE paper and watch the video - as a preparation for shooting your own.

Assignment 3: "The Truman Show"

Synthesize and refine your favoured design concept; prepare a storyboard and props, shoot video prototype.

Deliverable To be delivered at the end of the course: your edited video (max 4')

Prepare a presentation of 12' per team: show your video and discuss your choices 

Thu 23/2      

Fri 24/2


Presentation Assignment 3

Deadline for deliverable:  DVD with 

  • README file with DVD content

  • edited version of 2 interviews, copy of the signed consent form, and interview plan.

  • edited version of video brainstorms (guideline 60-90sec each file)

  • edited version of your final video prototype (guideline 3-5 min)

  • powerpoint or pdf files of all your presentations





  1. Ethics, Lies and Videotape, Mackay, W., (1995), Proc. CHI’95, pp.138-145.

  2. Bas Raijmakers, William W. Gaver, and Jon Bishay. 2006. Design documentaries: inspiring design research through documentary film. In Proceedings of the 6th conference on Designing Interactive systems (DIS '06). ACM, New York, NY, USA, 229-238. DOI=10.1145/1142405.1142441

  3. The "Starfire" Video Prototype Project: A Case History, Tognazzini, B., Proceedings CHI ‘94 - see the page at

  4. Vertelney, L.  Using Video to Prototype User Interfaces.  SIGCHI Bulletin, Vol. 21, Number 2, (October 1989), pp. 57-61.

  5. Jordan, Brigitte and Austin Henderson. 1995. "Interaction Analysis: Foundations and Practice." The Journal of the Learning Sciences, 4(1): 39-103.

Reading on prototype fidelity

  1. Rettig, M. 1994. Prototyping for tiny fingers. Commun. ACM 37, 4 (Apr. 1994), 21-27. DOI=

  2. McCurdy, M., Connors, C., Pyrzak, G., Kanefsky, B., and Vera, A. 2006. Breaking the fidelity barrier: an examination of our current characterization of prototypes and an example of a mixed-fidelity success. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). R. Grinter, T. Rodden, P. Aoki, E. Cutrell, R. Jeffries, and G. Olson, Eds. CHI '06. ACM, New York, NY, 1233-1242. DOI=

  3. Reinhard Sefelin , Manfred Tscheligi , Verena Giller, Paper prototyping - what is it good for?: a comparison of paper- and computer-based low-fidelity prototyping, CHI '03 extended abstracts on Human factors in computing systems, April 05-10, 2003, Ft. Lauderdale, Florida, USA [doi>10.1145/765891.765986]

  4. Robert A. Virzi , Jeffrey L. Sokolov , Demetrios Karis, Usability problem identification using both low- and high-fidelity prototypes, Proceedings of the SIGCHI conference on Human factors in computing systems: common ground, p.236-243, April 13-18, 1996, Vancouver, British Columbia, Canada [doi>10.1145/238386.238516]


Past Runs of this course

2001, 2002, 2003, 2004,2005, 2006, 2007, 2008, 2009, 2010, 2011