Design Case 2011
USI Programme
Panos Markopoulos
About the Design Case
The design case is a team project executed by multi-disciplinary teams of 4-5 USI post-graduate students, in a period of 10 weeks. This project provides an
opportunity for USIs to execute a full user-centred design cycle where they can
prototype and test their own design ideas with users and learn in practice how
to embed user involvement in an iterative and explorative design process. All design case projects should have a
strong industrial relevance, innovative character and a research component. A
large proportion of past USI design cases have been published at international
research conferences.
Currently Design Case 2011 is in the start up phase; information on how to shape
these projects with Panos, the USIs and the project owners can be found below.
Key points in shaping new
design case projects
-
Projects must cover a ‘complete’
transition from a user requirements analysis, to design, prototype and
evaluation
-
Projects should align to research
interest of one of the TU/e coaches, to ensure coaching availability and
commitment.
-
Projects should be interesting to
industry, who may get involved as an assignor, mentor or ‘uncle’ for the project.
-
A flexible supervision/coaching
structure of the project is possible, but must be agreed and clarified in the
beginning.
-
Teamwork is necessary – teams are
formed by the USIs but are not allowed to split.
-
Exploitation of the project is
valued (e.g., publication)
-
Project can provide useful ideas for
research or industry and for all parties involved, it is a way to test the waters
for the industrial projects of the 2nd year.
Project formation
In order to improve the embedding of the USI program in the faculty, this
year a selection of project themes will be provided to the the USIs, with some
initial ideas for projects.
USIs may subscribe to projects and try to form quickly teams
with mixed backgrounds and with a shared interest in the topic. While initially
each USI may follow discussions on more than one project, teams should
crystallize by June 10 by when an initial project topic must be agreed with Panos, the project owners based and the team. At this stage it is only required to have a short description (from 2-3
lines, to half an A4), describing a topic of interest. This topic must lend
itself to a user centered design process: a need of users, a user experience that
needs to be designed, etc.
A baseline document with full problem definition will be constructed by USIs, Panos and coaches
collaboratively iin the run up to the design case: the final
deadline for this is July 25.
Objective of the course
This course gives the chance to USI’s to
pull together the knowledge they have acquired in the taught modules of the
programme. They get hands-on experience in interaction design following a
complete iteration of a design lifecycle, from requirements analysis to
implementation and testing.
This design case aims to consolidate
knowledge of user centred design by attacking a challenging, complicated and
industrially relevant problem which is relevant to current state of the art in
interaction technology. Emphasis is placed upon having a good design and on
good design approach. Critical design decisions must be reflected on a
prototype and tested with users.
Compared to the 9-month industrial
project of the 2nd year of the USI programme, the design case aims to
ensure an appropriate and complete execution of a user centred design lifecycle
and to expose USIs to the practical difficulties of teamwork in a multi-cultural
environment. This may or may not happen in the industrial project, which can
focus on a small part of the process, e.g., implementation or usability testing
and where USIs are often working individually.
This design case aims to provide
students with a reference point as to what is ‘best practice’ for involving
users and basing design on empirical user studies. so that they can transfer
this knowledge to the industry during their industrial placement.
Initial list of project topics
• Wearable solution – possibly combined with smart phone
App, to motivate stroke patients to be using their damaged arm-hand during daily
life. Collaboration with Adelante Zorggroep (Panos)
• An application for helping non technically trained
people, e.g., therapists to programme tangible solutions for therapy. The focus
is on arm-hand function training, e.g., for stroke, multiple sclerosis, etc.
with Serious Toys, Adelante SintMaartenskliniek (Panos)
• Persuasive Profiling: Adapting persuasion to the person
for a more healthy lifestyle – in collaboration with Philips Research (Maurits
Kaptein, Panos – see mention of his work in Wired Magazine).
• Communication visualization for autistic people, with
Berkenschutse (Miguel Bruns)
• Channeling negative driver emotions in a smart car
cockpit (J.Terken)
• Ambient display, preferably by means of light, e.g. light
beams on the wall, lighting objects etc., that displays timing information in an
unobtrusive way during meetings and support participants in efficient and
proportional use - work with the Intelligent Lighting Institute (H.v.Essen)
• Light Apps in the break out area of modern office. of
time of contributions (H.v.Essen)
• Electronic Patient Records (EPR) that support novel
communication strategies between patients, doctors, nurses and other
care-providers and clinical decision support. (Wei Chin)
• Neonates experience lots of pain and distress. How can
neonatal pain and distress be effectively translated to clinical staff in order
to give support to child in time? How could sensorial stimuli (e.g. vision,
olfactory, auditory, tactile, taste) comfort child? NICU Maxima Medische Centrum
(Wei Chin)
• Interfaces for the manipulation of medical imaging – work
with the Biomedical Technology department (Martens)
• Social robot applications with the Nao robot for autism
work with autism experts in Leo Kannerhuis, E.Barakova)
Reporting
- The emphasis is on doing rather than reporting, but
reports tend to be a good record of what happened and sometimes the only way
to assess work done, so they must have some clarity and show the work done.
- For some milestones, a report is
expected as a deliverable - some rough specification of size and content is
given in the schedule and will be detailed in the class.
- There is always a report deliverable for the
final presentation. Final reports should be formatted using the SIGCHI format
(http://www.sigchi.org/chipubform) ,
unless another agreement is made with the team's coach (e.g., a conference
format or an in-house reporting standard). Discuss this with your coach.
- The size of the report is also to be agreed with the
coach. The default advice is to write 2-4 pages for
intermediate reports and about 8-14 pages for the final report. Typically a
10 page report is more than sufficient to report a whole design case. Extra
information, e.g., summaries of data, materials used in experiments,
questionnaires, images from intermediate prototypes can and should be
included as an appendix.
- For the final report a CD or DVD should be presented
to the coach to provide software, raw data, footage, etc. Original data
(e.g., in the form of tapes from session), should be delivered also to the
team's coach for proper storage (unless the conditions under which it was
obtained require that it should be destroyed).
Project planning for Design Case 2011
The following time is currently
allocated to the project
week 37
Sept 12-15
week 40
Oct 3-7
weeks 42,43,44, 45 Oct 17-Nov
11
weeks 47,48,49,50 Nov
21- Dec 17
Roughly, the project should follow the
following phasing. Note, that depending on the nature of the project, the
problem and the team, you may enter the design cycle at different places, e.g.,
use an evaluation of an existing system as a requirements gathering technique.
However, there is a strong interest to conclude with prototypes and evaluation
of prototypes rather than stop with initial formulations of concept scenarios at
an abstract level.
|
Ending date |
|
Project phase |
Milestone/deliverable |
|
June 10 |
|
Team formation |
Email to panos, project topic (2 lines) and names of team
and coach (cc to all) |
|
July 25
|
Problem Definition |
Problem definition (initial exploration) |
Baseline document.
1 A4 describing the detailed
problem statement and related work, roles of stakeholders |
|
Oct 4,
10:00-12:00 |
User Needs Study |
User Needs Analysis
(define target users, tasks,
needs, etc.) |
20’oral presentation
Submit 2 page report describing
process and results. Interesting data should be included as an
appendix. |
|
Nov 4
15:00-17:00 |
Concept Design |
Concept Design and Evaluation
Plan |
15' oral presentation (10'
discussion)
Submit 2 page report describing
concept, design rationale and initial evaluation plan. Interesting
information should be included in an appendix.
NB. Please get in touch with Panos and Mia as soon as
possible for equipment you might need to buy |
|
Dec 2 |
Prototype
demo/ evaluation plan |
Detailed Design/Implementation |
Demonstrate privately to coach.
Submit 2 A4 max. with full evaluation plan |
|
Dec 16
13:15-16:00
|
Final Presentations |
Evaluation and report writing |
25’presentation
of whole project.
Submit report describing
the whole project, with all relevant materials (and intermediate
reports) as appendices. A CD Rom with all relevant material (including
the report) should be submitted. |
Reports should be handed (both as
electronic and paper versions)
to the coaches and Panos on the day of the deadline.
Past runs of the course
the course runs since 2001. The description of some
previous runs can be found at:
Design Case 2006, Design case 2007,
Design Case 2008
Design Case 2009,
Design Case 2010
A full list of past design cases
2001
- Idea Collector: Tangible interface to support brainstorming. D.Belitsky,
R.M.Disaro, K.G.v.Turnhout, A.Malchanau Coach: P.Markopoulos
- USI – Server: a web application to support USI course management.
I.Berezhnyy, Y.Hnatyuk , O.Krashtan Coach: A.v.Eijnde
- Communication Device for Children. R.F.F.Cima, H.J.Choi,
I.Cremers,N.C.v.Woerden Coach: T. Bekker
- Mo-Mo: Payment System for e-Commerce. M.A.E.Lautenbach, M.Marur ,
A.J.Matysiak, E.Patrzalek, J.Razoux.Schultz Coach: Florian Egger
- I-Music: An interactive application to support internet music jockeys.
H.J.Reitsma Coach: C.Bartneck Industrial Coach: Ingrid Halters, KPN
- An Awareness application for supporting on-going relationships. O.Romijn,
A.Philopoulos, C.Huijnen Coach: P.Markopoulos
2002
- A tangible interface for shared viewing of photo-collections Y.Bondareva,
A.Bondaryeva, N.Deshpande, N.Kirillova, A. Panas Coach: P.Markopoulos
Industry Coach:E.v.d.Hoven (Philips Research)
- An investigation of different modalities and interaction styles for
mobile devices. I.Kirshanau, R.Koti, R.Kummeling, T.Thakur Coach: K.Turnhout
& J.Terken
- A carriable device for supporting navigation by backpacker tourists.
A.v.d.Camp, A.Gritsenko, U.Yordan, H-J Kong, J.v.d.Kooij, R. Krysiak Coach:
P.Markopoulos
- Knoweldge.Research: An information appliance for supporting access to
paper documents, for knowledge sharing. J.v.Baren, O.Bodarenko, M.de Gouw,
N.Romero, I.Zitter Industry Coach: R. Janssen (Oce) Coach P.Markopoulos
2003
- Heart Monitoring Appliance and Service. Olivier Shneider, Hans de Mondt,
Wen , Pavel and Hanneke van Dam Coach: Matthias Rauterberg
- Awareness System for Elderly Judith Gordebeeke, Andres Lucero, Doron,
Javed Vassilis Khan, Privender Saini Coach: Panos Markopoulos
- Read-It Tabletop Device for Playful Learning Siska, Lyuba Kolov,
Claudia, Wouter, Ivo) Coach: Jean Bernard Martens
- Interactive TV Anita Patel, Hienadz Dragun, Andrei Lashin, Harold
Peeters Coach: Wijnand IJsselsteijn Industrial Coach: Maddy Janse, Philips
Research
2004
- Virtual Coach: : A product for helping and encouraging joggers. Anke
Eyck, Kelvin Geerlings, Dina Karimova, Bernt Meerbeek, Lu Wang Coach Wijnand
IJsselsteijn and Yvonne de Kort Industrial coach: Joyce Westerink, Philips
Research
- Enriching Mobile Experience for Teens Communicators: A interactive
application and service to enhance standard social communications by teens
through their mobile phones. Alia K.Amin, Bram .T.A.Kersten, Olya.A.Kulyk,
Elly Pelgrim, Jimmy Wang Coach: Panos Markopoulos Industrial coach: Hans
Nellissen, VODAFONE
- VISTA : A device and an application support co-workers keep up to date
about each other's activities. Lucy Gunawan, Qarin Hjortzberg-Nordlund, Xu
Sun, Nele Van den Ende and Marcin Wichary Industrial coach: Ruud Jannsen and
Agnieska Matysiak, OCE
- Toy Car Racing (Scorpiodrome) Giorgos Metaxas, Barbaros Metin, Gregory
Shapiro, Jutta Schneider, Wei Zhou Coach: Panos Markopoulos
2005
- RELAX: Restorative Environment to Lighten Attentional fatigue and
anXiety Heleen Boland, Dafni Chaita, Karin Nieuwenhuizen, Jorien van der
Peijl, Martijn Smit Coach: Wijnand IJsselsteijn and Yvonne de Kort
Industrial Coach: Joyce Westerink
- Raker: Video search on TV Jing Li, Dimitry Izotov, Hongliang Wang, Angel
Perez, Nianyong Wang and Fabian Körners Coach: Panos Markopoulos
- Camelot: Designing a mobile outdoor game for children Angelique Kessels,
Hielke Schut, Iris Soute, Janneke Verhaegh Coach: Panos Markopoulos
Industrial Coach: Willem Fontijn, Philips Research
- E-CoW: Electronic Co-Writing Verschoor, M.P.F; Ding, X; Zhang, Y;
Hesselle, H.M.P. de, Khairun Nisa Fachry Coach: Olha Bodarenko
2006
- MenikMati: Facilitating the statistical analysis of data for non experts
OliverMoran, Maurits Kaptein and Katia Hurskaya Coach: Jean Bernard Martens
- Pervasive Game for Kids: Using biofeedback in tabletop games Abdullah Al
Mahmud, Lee Chi, Omar Mubin, Johanna Octavia, Suleman Shahid Coach: Panos
Markopoulos
- Storytelling for people with Aphasia Elk Daemen, Pavan Dadlani, Pinar
Erik Paker,, Ying Li and Du Jia Coach: Jean Bernard Martens
- Enhanced Shopping Experience Serena Magdalena, Jane Cheng, & Roel Vossen
Coach: Dima Aliakseyeu Industrial Coach: Evert van Loenen, Philips Research
2007
- An examination of binaural feedback for fall prevention Albertine Visser,
Atike Pekel, Júlia Da Silva Benini, Marijn Bruinick & Walter Talbott Coach:
P.Markopoulos Industrial Coach: Ingrid Flinseberg, Philips Research
- Smart Signs: A public display to encourage social interactions in the
workplace Sanjin Pajo & Senka Zubic Coach: A.Matysiak
- Head Up Games: A pervasive game for children Yang Guo, Koen Hendrix,
Dirk v.d. Mortel & Tim Tijs Coach: P.Markopoulos
- A Graphical Interface for Domotics Applications Paula Deisz Coach: Maddy
Janse Industrial Coach: Edwin van Kassel ( BeNext BV).
- Goldfish: Evaluation of training planning versus swimming performances
through information visualization Marcin Bober, Yevgen Khotynets, Annemieke
van Rutten &Vanessa Sawirjo Coach: Ruud Jannsen, Telematica Institute
2008
- Multi-modal game for supporting stroke rehabilitation Jennifer Curtis,
Maartje de Vries, Loes Ruijs, Robert Winters Coach: Jean Bernard-Martens, TU/e
Industrial Coach/Client: Henk Seelen, Richard Geers, SRL Hoensbroek
rehabilitation centre
- A persuasive technology to support increased physical activity Herjan
v.d. Heuvel, Andre Fialho, Li Li, Qing Liu, Qonita Shahab Coach: Panos
Markopoulos, TU/e Industrial Coach/Client: Privender Saini and Joyca Lacroix,
Philips Research
- Future Workspace: Supporting the communication needs of nomadic workers
Ying Li, Brian Pagan, Wil Rijnen, Zhihui Zhang Industrial Coach: Ruud
Janssen, Telematica Institute
- A boardgame using tangible interaction technology Eva Kraaijenbrink,
Frank van Gils, Quan Chen Coach: Elise v.d. Hoven, TU/e Industrial
Coach/Client: Rob.v.Herk Philips Research
2009
- Design of a new way of interaction for hand-held devices Maria Luz
Caballero, Ting-Ray Chang, He Huang, Valentina Occhialini Coach: Jean
Bernard-Martens, TU/e Industrial Coach/Client: Andres Lucero, Nokia
- The Siren Project: Serendipitous Information Sharing Networks Nikos
Batalas, Hester Bruikman,Dominika Turzyńska, Vanessa Vakili, Natasha
Voynarovskaya Coach: Panos Markopoulos, TU/e
- The Persuaders: Enhancing the Sleeping Experience Paulo Melo, Tomaso
Scherini, Toon Van Craenendonck,Wenzhu Zou Coach: Maurits Kaptein Industrial
Coach: Boris de Ruyter, Philips Research
- Supporting Brainstorming with multi-touch surfaces Dirk Verhagen,
Aljosja Jacobs, Annemiek van Drunen, Sophia Atzeni Industrial Coach: Ruud
Jansen, Novay
2010
- Designing Therapeutic Customizable Games For Children With Cerebral
Palsy Beant Dhillon, Areti Goulati, Ioannis Politis, Agata Rączewska Coach:
Panos Markopoulos
- Designing A Feedback System To Assist Fitness Sporters Jonathan van
Wijngaarden, Wenxin Wang, Emiliano Castaño, Charl Smit, and Jorge Peregrín
Emparanza Coach TU/e: Jun Hu Industrial Coach/Client: Pavan Dadlani, Philips
Research
- Increasing Stair Climbing At Work By Means Of Adaptive Persuasive
Messages Peter Banach, Sarah Van Peteghem, Ryo Sakai, and Leoni van de Sande.
Coach: Maurits Kaptein, TU/e
- Evaluation of Visual Analytic and Interaction Techniques in a Medical
Domain Angeliki Angeletou, Miroslav Bojic, Rafal Kocielnik, Flavio
Signorelli Mendes, Dalila Szostak Coach: Jean Bernard Martens, TU/e Client:
Ana Vilanova Bartroli, Biomedical Engineering, TU/e