Egger (completed in 2003) From Interactions To Transactions. Designing
the Trust Experience for Business to Consumer Electronic Commerce.
Promoters: Pr.Dr.Don Bouwhuis, Pr.Dr.John Long (.pdf)
Abrazhevic (completed in 2004) Electronic Payment Systems: a
User-Centered Perspective and Interaction Design. Promoter:
Pr.Dr. Matthias Rauterberg. (.pdf)
Romero (completed in 2008). Privacy in Awareness Systems.
Promoters : Pr.Dr.Ir. Loe Feijs and Pr.Dr. Don Bouwhuis. (.pdf)
Perik (completed 2009). End-user management of embedded user
models for an ambient intelligence environment. Promoter:
Pr.Dr.Ir. Berry Eggen. (.pdf)
- Javed Khan
(completed 2009) Pervasive Awareness: Design for User Acceptance.
Promoters: Pr.Dr.Ir. Berry Eggen and Pr.Dr. Don Bouwhuis. (.pdf)
Matysiak (completed 2009). Promoting social capital with
Awareness Systems. Promoter: Pr.Dr.Ir. Berry Eggen. (.pdf)
- Boris de
Ruyter (completed 2010) Social Interactions in Ambient Intelligence
Environments. Promoter: Emile Aarts.
Metaxas (completed 2010) End User Development of Awareness Systems.
Promoter: Pr. Emiel Aarts.
Kaptein (completed 2012) Ambient Persuasion. Promoter: Pr.Dr.Ir. Emile
Niezen (completed 2012) Ontologies for interaction: Enabling
serendipitous interoperability in smart environments. Promoter: Pr.Dr.Ir.
Soute, (completed 2013) Head-Up games for children. Promoter Pr. P.Markopoulos
Running PhD projects
Dadlani (2008-expected 2015) Awareness Systems for Intergenerational
Communication. Promoter: Emiel Aarts.
Batalas (2009-expected 2015) Diffusion of Methods for Creativity in
Interaction Design. Promoter: Berry Eggen
Tetteroo (2011-expected 2015) End User Development of Tangible
Applications for Therapy.
Ernst Huhn, (2013- expected 2015) Ad Intrusiveness.
Kwak (2013- expected 2016) Shape Changing User Interfaces.
Goelema (2012- expected 2016) Subjective Sleep Quality Experience.
Yeup Hur (2013- expected 2016) Shape Changine User Experience.
Qi (2013- expected 2016) Wearables for rehabilitation technology.
Munoz Alacantar (2014 - expected 2018), Design Groupware.
Broekhuizen (2013- expected 2016)
Curating Digital Media Cues to Support Autobiographical
van Gennip, (2013- expected 2016) Materialising MemoriesL
Materializing digital memory cues.
is a research project funded by the Dutch Ministry of finance
Agentschap NL. Our work concerns the support of open innovation
processes involving communities of therapists and technologists to
create tangible solutions for stroke rehabilitation and autism
- GHOST project. (FP7, grant# 309191) FET-Open project on
generic, highly organic shape changing interfaces. Our work concerns
an exploration of the design space of shape changing interfaces, and understanding
the emerging user experience from shape changing interfaces.
- COnCEPT project (h2020, grant#
610725) A platform to assist professional designers when in remote
collaboration during the creative stages of the design process.
project. A Point-One (nationally funded) project on the topic of
subjective sleep quality.
- Materializing Memories
project This research project is the NWO Vidi project of Elise
v.d.Hoven, which is executed as a collaboration between the TU/e and
UTS. This project aims to design for improved reliving of personal
This is an FP6 integrated project that aims to support group interaction
in mediated environments by: understanding and tracking group
behaviour, providing appropriate feedback services, developing
technological substitutes for traditional ways of conveying social,
non-verbal and implicit information. My research with Iris Soute
focuses on social gaming applications.
- Ambient Awareness.
The Ambient Awareness project explores the use of ambient intelligence
technology to connect people. We especially focused on working parents
of young children. Its main output was insights regarding how to
support connectedness for this group, the development of the Family
Aware prototype and the Reconexp experience sampling tool and related
Desire is a Marie Curie funded training network that investigates
creative design from a multi-disciplinary perspective. The projects of
Aaron Houssian and Nikos Batalas are part of this project.
- e-Gadgets. The
e-Gadgets project aimed to transfer concepts from component based programming
to the world of physical objects. This allows users to augment their
physical environment with computational behaviour and to control this
behaviour through purpose made editors. My role was in the evaluation
of related controls by end-user.
- ASTRA explores the
concept of pervasive awareness, i.e. using ambient intelligence to
help people get connected. It focused on creating a theoretical framework
from three perspectives: psychology, design and engineering. It also
developed the Amelie platform and end-user tools to support the
creation of awareness systems by end users.
highlights per research topic
Awareness systems that help
people maintain a peripheral awareness of one or more other people, for the
purpose of staying in touch or enjoying shared experiences. We are
experimenting with simple asynchronous communication mechanisms that can
augment existing telecommunications services. At a theoretical level
we try to understand the concepts of social presence and
Connectedness. Related activities:
our book on Awareness
Systems: Advances in Theory, Methodology and Design Series:
Human-Computer Interaction Series Markopoulos, Panos; De Ruyter, Boris;
Mackay, Wendy (Eds.) 2009, XVI, 470 p. 98 illus., Hardcover ISBN:
- Editing special
issue of the Human Computer
Interaction Journal, by Lawrence Erlbaum, together with Wendy
Mackay and Boris de Ruyter. The theme of this issue is on
"Awareness Systems Design: Theory, Methodology, and
Applications" and follows a successful workshop at CHI2005.
- Ambient Awareness is a
project that explores two ways of feeding content to an awareness
system that connects households with mobile users: automated
capture of social context and emergent awareness information out of
merging awareness profiles.
- The ASTRA
project aims to propose new system concepts, field test them and
provide an assessment as to whether user needs are served and the
relationship of the concept of staying in touch with social presence.
The original ASTRA was a FET "assment project" completed in 2003.
It has been evaluated positively and will commence in 2006, this time
focusing on community based innovation.
- PhD project by N.Romero
investigates privacy requirements with relation to awareness systems:
what information users will want to share with whom and for which
project by J.V.Khan investigated
awareness needs of busy families. He created the family aware application
for mobile phones, he innovated methodologicallly with the Experience
Reconstruction and Sampling method and he developed the Reconexp tool
to support it.
- The PhD
project of Agnieszka Matysiak, is part of the Smart Surroundings project.
It concerns the application of Ambient Intelligence technology in the
office, and more specifically in the context of awareness systems
intended to strengthen social interaction between office co-workers.
Understanding user requirements for trust and
privacy. This topic
was explored in the domain of e-Commerce, payment systems and ambient
intelligence. Three phd topics have resulted:
Florian Egger studied how to design for fostering trust in B2C websites. He
has proposed a model for building trust and has used it to derive
guidelines for the design of B2C sites.
has proposed interaction design
guidelines to encourage user acceptance for internet based payment systems.
These guidelines relate to trust privacy and usability. The
principles have been validated through their application in the redesign of
an internet based payment system. Download Dennis's thesis.
examined privacy requirements for the management of embedded user profiles
in the context of ambient intelligence (project duration May
2003-April 2007). Her first experiment has examined personalized web
services for recommending music.
Design and Children.
am interested in usability testing with children testers. In this
context I have studied mostly methods for obtaining verbalisation
data from children during usability testing. Further I have proposed
the Parent Evaluator method, a usability testing method intended for the field,
where parents act as observers/facilitators for testing done at home with
their own children. I am also interested in social gaming, and
especially mixed reality games which support social interaction through and
around a game between collocated players (children). methods for collecting verbalisation data
during usability testing with children participant. Together with
J.Read, S.MacFarlane and J.Ho˙sniemi, I hav ebeen giving a tutorial on
Usability evaluation with children. (Interact 2003, CHI 2004, IDC
2004, BCS-HCI 2004).
Formal Specification of User
work was concerned with a formal model of user interface software
architecture. The model was named ADC after its main components Abstraction-Display-Controller,
and aimed to encapsulate patterns such as MVC and PAC inside a formal
specification style for the language LOTOS. Several properties of
user interface software can thus be verified by model checking using
available tool support.
- Markopoulos, P., (2001). Interactors: formal
architectural models of user interface software. In Kent, A., and
Williams, J.G., (Eds.) Encyclopedia of Microcomputers, Volume 27
(Supplement 6), Marcel-Dekker, New York, 203-235.
- Markopoulos P, Johnson P & Rowson J (1998)
Formal architectural abstractions for interactive software. Journal of Human Computer Studies,
vol. 49, pp. 679-715.
- Markopoulos P, Rowson J & Johnson P (1997)
Composition and Synthesis with a Formal Interactor Model. Interacting with Computers,
vol. 9 (1997), pp. 197-223.
work has considered the adaptations required for using the UML as a
modelling language for designing and developing interactive systems.
- Markopoulos, P., (2000) Supporting Interaction
Design with the UML. Presented at TUPIS 2000, a workshop
associated with the UML'2000 conference, York, October 12-13, 2000.
- Markopoulos, P., (2001) Modelling user tasks with
the Unified Modelling Language. In Johanssen (Ed.) Analysis, Design
and Evaluation of Human-Machine Systems: Proceedings 8th
IFAC/IFIP/IFORS/IEA Symposium, Kassel, Germany, 18-20 September 2001,
Elsevier Science, ISBN: 0-08-043564-5.
- Markopoulos, P. and Marijnissen, P. (2000) UML as a
representation for Interaction Design. In Paris., C., Ozkan, N.,
Howard, S., and Lu., S. (eds.) Proceedings OZCHI 2000, 240-249.(.pdf)
Based Design of User Interfaces.
my work concerned the ADEPT project at QMW, one of the earliest works on
model based design that demonstrated the feasibility of the automatic
generation of user interfaces from task models.
- Markopoulos P, Johnson P & Rowson J (1997)
Formal Aspects of Task Based Design., In Harrison MD & Torres JC
(eds.), DSV-IS’97: Design Specification and Verification of
Interactive Systems, Springer-Verlag, pp. 209-224.
- Markopoulos P, Wilson S & Johnson P (1994)
Representation and Use of Task Knowledge in a User Interface Design
Environment. IEE Proceedings, Computers and Digital Techniques, Vol.
141, No. 2, pp. 79-84.
- Johnson P, Wilson S, Markopoulos P &
Pycock J (1993) ADEPT-Advanced Design Environment for Prototyping with
task models. Proceedings ACM CHI ’93, Addison-Wesley.
- Markopoulos P, Wilson S, Pycock J & Johnson P
(1992) Adept - A task based design environment. 25th Hawaii
International Conference on System Sciences, Conference Proceedings,
Vol. II, IEEE Computer Society Press (California), pp. 587-596.