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Panos Markopoulos - Teaching



Department of Industrial Design: I teach modules for the ID Master's program (see below) and coach projects for the themes 'Social Interactions' and 'Playful Interactions'. 

USI program: I currently give three modules: Introduction to User Centred Design, Video Prototyping, Qualitative Research Methods for Interaction Design.

I also coordinate and supervise the Year Design Case projects (10-12 week team projects).

Current Courses

DDM10 Design for Behaviour Change

This course is concerned with designing technology to support behavior change without coercion, manipulation or deceit.

The module will cover the following topics:

·         psychological theories of behavior change

·         designing for behavior change

·         evaluation of behavior change

·         ethics of behavior change

At the end of this course student will be able:

·         to be aware of how persuasive communication approaches, behavior change and motivation play out in every day life

·         to locate and apply theoretical models of behavior change in analyzing existing interventions and designing new technologies

·         to evaluate the appropriateness of different approaches to behavior change for a different context.

·         To set up empirical studies that evaluate the effectiveness of behavior change technologies and acceptance by end-users

·         To have a critical opinion about research results in this field.

·         To develop a personal vision of how interaction and product design can contribute to behavior change

Learning activities:

·         Lectures on theoretical models of behavior change

·         Design project, including analysis, design, and empirical evaluation of different technologies designed to achieve behavior change

·         Review and debate of recent research works in behavior change

·         Presentations of different theoretical models of behavior change

·         Lecture on applied behavioural analysis

·         Report writing and peer review

DDM140 Research Methods

This course aims to equip design students with the knowledge and skills needed to engage in research projects. Students will be exposed to a mixed methods approach, that combines quantitative and qualitative methods. The course will focus primarily on qualitative research methods and students will be exposed to making choices between methods, for collecting and analyzing data. Students will be given an awareness of quality criteria for research and will acquire hands on experience in setting up a small research project and writing up its results in a scientific paper. While quantitative analysis of data is not covered in this course, we shall cover elements of experiment design and mapping research questions to testable hypotheses.

·         Quantiative, Qualitiative, and Mixed Methods Research

·         Phrasing Research Questions

·         Choosing research design to fit the method

·         Relation of research to design

·         Analysing qualitative data

·         Reporting research


Up to date course information can be found at the DDM140 page.

Past Courses


Design Case

This is a 12 month-long course for postgraduate design students following the USI programme. 

The aims of the course are:

  • To apply in a project of realistic complexity skills taught in the various modules of the programme
  • To make students go through a complete process of design, development and evaluation of their ideas, so that they experience first hand the consequences of their design decisions and the importance of testing with users.
  • To experience working in a multi-disciplinary and multi-cultural team.

For more information see the Design Case page


Video Prototyping

The module (40 hrs) introduces students to using video for contextual interviews, ethics of using video, techniques for prototyping.   The material is taught through hands on exercises and through reviewing a lot of video material.  For more info see the Video Prototyping course home page.

This course subsumes representations in interaction design - focusing only on the use of Video.

Interaction Design and Children

This module (40hrs) introduces postgraduate students with some expertise in interaction design to the special issues, methods and solutions available for designing products for and with children.

The course is given by P.Markopoulos and Tilde Bekker. Specialists on this area will be invited as well. See the IDC course page.

Qualitative Research Methods

(USI programme module E2-1)

This module (80 hrs) introduces students to qualitative research methods that have been adapted by Design Research in order to gain an understanding of user needs. 

The material covers includes ethnographic observations, diary methods, cultural probes, focus groups, contextual inquiry, affinity diagrams.  More information can be found at the Qualitative Research Methods course page.

The material is covered through a series of paper presentations and through a mini-project.  The project concerns the setting up, execution and analysis of a focus group.

Qualitative Research Methods   (ID Master's module: DBB03 40hrs)

This 40 hours module introduces students trained in Industrial Design who have hands-on experience of design research methods to the scientific methods underlying some of their practices. (see page of ID Master module)

The material includes a practical case study where students will compare how different methods help them to analyze the same problem.

The methods behind method cards are examined and students are required to nuance some of the methodological choices encapsulated in popular design research practices.


Awareness Systems Design (ID Master's module: 40hrs)

This module (see page of module on Awareness Systems Design)gives an in-depth treatment of the topic of awareness systems. We shall examine the history of such systems, theoretical models and foundations, state of the art knowledge regarding different concepts, visualisations and methodologies for the design of such systems.

End User Programming

This module (48 hours) is part of the Industrial Design Masters.   It introduces the students to the research field of End-User Programming with an emphasis on applications for Ambient Intelligence.

The students get to learn and practice the Cognitive Dimensions Framework for the evaluation of notations and to apply it for the redesign of a programmign environment. 

For more information see the page for the end user programming module.

Introduction to Interaction Design for the USI program

This module (80 hrs) of the USI programme introduces students to the field of interaction design. It introduces the notions of usability and user experience, product design lifecycles, personas, task analysis, user evaluation. 

The topics are introduced in the form of short lectures and workshops.  The students apply the techniques in a mini-design project lasting two weeks. 

For more information see the course home page

Privacy In Ambient Intelligence

A course for PhD student of the JFS Schouten School in Research in User System Interaction.

It covers essential readings in the area of privacy taking a social psychology, interaction design and psychometric approach.

For more information see the course home page.

Representations for Interaction Design

This is a course taught to post-graduate students following the USI Program.  See the RID home page (used to be called UI Specifications module M4)

The students will learn to express their design ideas through specifications of varying degrees of formality. Specifications, like design ideas, can concern various stages of the system development from conception to detailed implementation. 

Specifying interaction with the user, means that we focus on specifying aspects of the system that are salient to the users: the intended usage of the system, users’ tasks, detailed interaction specification,  the ‘look and the feel’, etc. 

The course will adhere as much as possible to UML as a representation scheme (as this is currently considered ‘best industrial practice’ for software specification), but for user oriented descriptions, purpose specific notations will be introduced.


- Focus on representations as used throughout the life-cycle of the user interface

- Video prototypes, Scenarios, Task models, ‘Look and Feel’ specification, dialogue modelling, navigation specification.

- Practical assignments include video brainstorming and prototyping, practice with the notations introduced, reverse engineering of specifications from existing systems, and a mini-project where students specify their own designs.

User Profiling

This course for the department of Industrial Design, introduces students to gathering user profile information and using it to shape usability goals.  The specification of usability goals is also discussed and techniques such as the 4-pleasures framework by Jordan and the personas technique from Alan Cooper.

Contextual Task Analysis

This course for the department of Industrial Design introduces students to contextual inquiry, in the manner described by Beyer and Holtzblatt.  Hands on experience is gained in analysing and modelling cooperative work.

Students are coached through an exemplar interpretation session.


Contextual Task Analysis

This course for the department of Industrial Design introduces students to contextual inquiry, in the manner described by Beyer and Holtzblatt.  Hands on experience is gained in analysing and modelling cooperative work.

Students are coached through an exemplar interpretation session.


User interface software architectures


This is a course taught to post-graduate students following the USI Program. 

The course starts with an introduction to software architectures. Students will be introduced to the nature of this emerging field and to some architectural patterns that are common across application domains. They are then taught some formalisms for the specification of architectures (UML and Darwin).

The students get equipped with some basic knowledge and skills for designing the architecture of user interface software, and for assessing different architectures with respect to requirements set upon the user interface.


- Focused on software and technology.

- Focus on software design rather than implementation.

- Emphasis on a critical understanding of software architecture issues.

- Developing skills to translate from design concepts to software specifications.


A Primer in Research in Human Computer Interaction

This is a semester course for the J.F.Schouten school of research for PhD students.  

The course aims to introduce research students to the field in User-System Interaction.  The course is designed to convey the interdisciplinary nature of the field.  It provides an overview of core research in the field and provide essential background for user systems interaction research. The course emphasizes primarily how research in this field can contribute to our knowledge about how better to design and engineer user system interaction.

The course covers the following topics

- Overview of the field of USI.  The nature of research in USI.

- Usability engineering process.

- Principles and guidelines for the design of interactive systems.

- Design approaches and methods engineering

- User requirements engineering

- Model based design

- Usability evaluation and testing

- Trends and current issues in HCI research: future and emerging       technologies.


User requirements and interaction specification

This is a winter-term course for the department of informatics. This course is about user requirements solicitation and specification of interaction designs.   

Topics I cover include:

  • User profiline and setting usability goals.
  • Task analysis and task based design. 
  • Creating the design. Dialogue design and widgetry.
  • Metrics of display structure.
  • User Interface Architectures.

See the course home page for more information.