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Design Case |
This
is a 12 month-long course for postgraduate design students
following the USI
programme.
The aims of the course
are:
- To apply in a project
of realistic complexity skills taught in the various
modules of the programme.
- To make students go
through a complete process of design, development and
evaluation of their ideas, so that they experience
first hand the consequences of their design decisions
and the importance of testing with users.
- To experience working
in a multi-disciplinary and multi-cultural team.
For more information see
the Design Case page |
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Video
Prototyping |
The module (40 hrs)
introduces students to using video for contextual
interviews, ethics of using video, techniques for
prototyping. The material is taught through
hands on exercises and through reviewing a lot of video
material. For more info see the Video Prototyping course home page.
This course subsumes
representations in interaction design - focusing only on
the use of Video. |
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Interaction
Design and Children |
This module (40hrs)
introduces postgraduate students with some expertise in
interaction design to the special issues, methods and
solutions available for designing products for and with
children. The
course is given by P.Markopoulos and Tilde Bekker.
Specialists on this area will be invited as well. See
the IDC course page. |
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Qualitative
Research Methods
(USI
programme module E2-1) |
This module (80 hrs)
introduces students to qualitative research methods that
have been adapted by Design Research in order to gain an
understanding of user needs.
The material covers
includes ethnographic observations, diary methods,
cultural probes, focus groups, contextual inquiry,
affinity diagrams. More information can be found
at the
Qualitative Research Methods course page.
The material is covered
through a series of paper presentations and through a
mini-project. The project concerns the setting up,
execution and analysis of a focus group. |
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Qualitative
Research Methods (ID Master's module: DBB03
40hrs) |
This 40 hours module
introduces students trained in Industrial Design who
have hands-on experience of design research methods to
the scientific methods underlying some of their
practices.
(see page of ID Master module)
The material includes a
practical case study where students will compare how
different methods help them to analyze the same problem.
The methods behind method
cards are examined and students are required to nuance
some of the methodological choices encapsulated in
popular design research practices. |
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Awareness
Systems Design (ID Master's module:
40hrs) |
This module (see page of
module on Awareness Systems Design)gives
an in-depth treatment of the topic of awareness systems.
We shall examine the history of such systems,
theoretical models and foundations, state of the art
knowledge regarding different concepts, visualisations
and methodologies for the design of such systems.
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End User
Programming |
This module (48 hours) is
part of the
Industrial Design Masters. It introduces the
students to the research field of End-User Programming
with an emphasis on applications for Ambient
Intelligence. The
students get to learn and practice the Cognitive
Dimensions Framework for the evaluation of notations and
to apply it for the redesign of a programmign
environment.
For more information
see the page for the
end user programming module. |
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Introduction to Interaction Design for the USI program |
This module (80 hrs) of the USI
programme introduces students to the field of
interaction design. It introduces the notions of
usability and user experience, product design lifecycles,
personas, task analysis,
user evaluation.
The topics are introduced in the form of short lectures
and workshops. The students apply the techniques
in a mini-design project lasting two weeks.
For more information see
the
course home page |
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Privacy
In Ambient Intelligence |
A course for PhD student of
the JFS Schouten School in Research in User System
Interaction.
It covers essential
readings in the area of privacy taking a social
psychology, interaction design and psychometric
approach.
For more information see
the course
home page. |
Past
Courses
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This
is a course taught to post-graduate students following the
USI Program. See the
RID
home page (used to be called UI Specifications module
M4) The
students will learn to express their design ideas through
specifications of varying degrees of formality.
Specifications, like design ideas, can concern various
stages of the system development from conception to
detailed implementation.
Specifying
interaction with the user, means that we focus on
specifying aspects of the system that are salient to the
users: the intended usage of the system, users’ tasks,
detailed interaction specification, the ‘look and
the feel’, etc.
The
course will adhere as much as possible to UML as a
representation scheme (as this is currently considered
‘best industrial practice’ for software specification),
but for user oriented descriptions, purpose specific
notations will be introduced.
Features:
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Focus on representations as used throughout the life-cycle
of the user interface
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Video prototypes, Scenarios, Task models, ‘Look and Feel’
specification, dialogue modelling, navigation
specification.
-
Practical assignments include video brainstorming and
prototyping, practice with the notations introduced,
reverse engineering of specifications from existing
systems, and a mini-project where students specify their
own designs.
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User
Profiling
|
This course
for the department of Industrial Design, introduces
students to
gathering user profile information and using it to shape
usability goals.
The specification of usability goals is also discussed
and techniques such as the 4-pleasures framework by Jordan and
the personas technique from Alan Cooper.
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Contextual
Task Analysis
|
This course for the
department of Industrial Design introduces students to
contextual inquiry, in the manner described by Beyer and Holtzblatt. Hands on experience is gained in analysing and
modelling cooperative work.
Students are coached
through an exemplar interpretation session.
|
User
Profiling
|
This course
for the department of Industrial Design, introduces
students to
gathering user profile information and using it to shape
usability goals.
The specification of usability goals is also discussed
and techniques such as the 4-pleasures framework by Jordan and
the personas technique from Alan Cooper.
|
Contextual
Task Analysis
|
This course for the
department of Industrial Design introduces students to
contextual inquiry, in the manner described by Beyer and Holtzblatt. Hands on experience is gained in analysing and
modelling cooperative work.
Students are coached
through an exemplar interpretation session.
|
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User
interface software architectures
|
This
is a course taught to post-graduate students following the
USI Program.
The
course starts with an introduction to software
architectures. Students will be introduced to the nature
of this emerging field and to some architectural patterns
that are common across application domains. They are then
taught some formalisms for the specification of
architectures (UML and Darwin).
The
students get equipped with some basic knowledge and skills
for designing the architecture of user interface software,
and for assessing different architectures with respect to
requirements set upon the user interface.
Features:
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Focused on software and technology.
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Focus on software design rather than implementation.
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Emphasis on a critical understanding of software
architecture issues.
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Developing skills to translate from design concepts to
software specifications.
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| A
Primer in Research in Human Computer Interaction |
This
is a semester course for the J.F.Schouten
school of research for PhD students.
The course aims to
introduce research students to the field in User-System
Interaction. The
course is designed to convey the interdisciplinary nature
of the field. It provides an overview of core
research in the field and provide essential background for
user systems interaction research. The course emphasizes
primarily how research in this field can contribute to our
knowledge about how better to design and engineer user
system interaction.
The
course covers the following topics
-
Overview of the field of USI.
The nature of research in USI.
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Usability engineering process.
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Principles and guidelines for the design of interactive
systems.
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Design approaches and
methods engineering
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User requirements engineering
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Model based design
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Usability evaluation and testing
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Trends and current issues in HCI research: future and
emerging technologies.
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| User
requirements and interaction specification |
This
is a winter-term course for the department of informatics. This
course is about user requirements solicitation and
specification of interaction designs.
Topics I cover include:
- User profiline and
setting usability goals.
- Task analysis and task based
design.
- Creating the design.
Dialogue design and widgetry.
- Metrics of display
structure.
- User Interface
Architectures.
See the course
home page for more information.
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